Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

Comment: Atari 2600 has less latency (Score 3, Informative) 160

by Visoblast (#29333223) Attached to: Measuring Input Latency In Console Games

On the old Atari 2600, the game has to be written around rendering fields (half frames) of video. On NTSC, that is 59.94 fields per second, or a little under 16.7ms. Input is usually read during vertical blanking between fields. That makes for not much more than 33.3ms latency in the worst case of input change just after vertical blanking.

Maybe new isn't really better.

Sigmund Freud is alleged to have said that in the last analysis the entire field of psychology may reduce to biological electrochemistry.

Working...