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Comment Re:The most useful one (Score 2) 123

I don't think that one is useful, either. You have a slider at the bottom to adjust consumption rates, but there's two different scales (-2 to 5 and -1 to 4) AND a confusing note below that. Since the sliders are at 0%, is that assuming no increase, or should you adjust the slider to match the average increase listed? (which would make all 3 run out at roughly the same time)...who knows? There's no context to work with, just random sizes and shapes that pretend to be data.

Comment Re:They all do it. (Score 2) 213

Not really. Any time they display or send your content to another person, that's copyright infringement. So they need a license from you, it needs to be worldwide (since anyone can access the website), you WANT it to be non-exclusive, they don't intend to pay you to use their service so royalty-free, sublicenseable to the extent that if they use akami or some such to host the content, then akami doesn't comment infringement..

Time duration's about the only piece of the typical grant that is questionable. Since Dropbox is something of a temporary service, theirs makes sense.

Comment Console cycles: How is this any different? (Score 5, Insightful) 518

Does anyone really think this cycle is any different? We're pretty much at the mid-point of the console cycle: PCs are flexing their muscle (again) and developers are reluctant to design just for PCs. But, as always, more will jump back on the PC bandwagon as it becomes obvious that the PC is the place to be for graphic quality (and the market loves eye candy). Eventually the console makers will decide to release new hardware to try to coax them back, and we'll repeat this cycle again.

So what's changed?

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