The only thing found on objective testing is in execution of java based benchmarks within browsers. There is nothing comparing it in any meaningful way beyond that.
There are standard phone benchmarks.
Benchmark suppose comparing two phones doing the same thing in same conditions.
I suppose OpenGL rendering from native code could apply... Executing native code on one side and Dalvik code on the other is not.
Camera quality is just like audiophile equipment, entirely subjective. No one can agree on what makes a camera good.
There are measures of camera quality. More importantly things like "do pictures blur under situation x" aren't subjective.
Camera quality... like having saphire glass tainting the picture (errrhmmm)... Or good camera resolution (hmmmm)... or good sensor sensitivity accompagned by a good flash system... Saying that the iPhone has a superior camera is a bold affirmation... and probably false.
. Being able to wait two days between charges is not fantastic.
It is for a smartphone
Samsung Galaxy SII, brand new battery, not rooted (so no CPU speed trick), with a power-manager (which turns on/off wifi/2G/3G according to the situation) can last nearly one week before having to be charged... two days you say ???
As long as the criteria is only comparing walled gardens.
Yeah.
Humble Bundle... OK for Android, forget it for iPhone (and other)
Most major application exist on both platform... some are specific on ONE... and it happens both way. For example, as a Go Player, I can only play on KGS with an Android Phone... No port to iPhone... (and KGS is probable THE reference for serious Go players, IGS is going junk, Yahoo is a joke, ...)
What does that even mean?
It means it has productivity apps designed for the form factor (phone or tablet) people use with it.
Stop with that non-sense... If you want to do serious productivity work, forget about the phones and even about the tablets... You really need some computer. You can't replace mouse/keyboard and lots of RAM... The smartphones and tablets are meant to CONSUME data, not to create it... The only tablet that comes near to a productivity-ready is the Galaxy Note 10.1 with it's stylus (same technology than Wacom drawing tablets... well... stylus made by Wacom so it's normal)... And even so, it's far from a REAL computer.
There are many free cloud services that don't require you to buy something in order to get it.
For applications. No there aren't. Name 2.
Cloud for application is a joke... you are only meant to CONSUME data so you only have to have a way to DOWNLOAD data... so Dropbox and other are more than enough... and are way more compatible with other equipment (including sharing with people in Windows/Linux world).
Cloud without data-sharing is a joke... Even more when you can plug a 32-64Gb SD-card in your phone which exceed whatever cloudstorage that you can have.
Your analysis is based on some false premices like "an iPhone is made for productivity"... A smartphone is about being able to read mail (and write SHORT answers), using apps to CONSUME data, having a nice shared calendar (and on that point, Google with it's Google Calendar is way more useful than iPhone) and some little things like that... Try to write a 10-15 pages report on your phone so we can have a good laugh at you !!!