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Comment Re:If only most MUDs had the puzzle solving aspect (Score 5, Insightful) 149

I think it's just a matter of sales. A game satisfing the lowest common denominator has more potential players than a complex and difficult game. Developing a game has high expenses: low sales means failure. Many software houses making complex and deep games had to face financial problems.

Some examples:
Troika Games
Black Isle Studios
Sir-Tech

As a matter of fact, a lot of people enjoy playing games that doesn't require too much reasoning. The others still play Nethack or ADOM for the lack of new interesting and challenging games.

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