Submission + - Why the gaming-violence connection is comforting
Warm Coffee writes: It's is well-established that the science supporting a connection between video game violence and real-world violence is tenuous. A new article examines why society finds a gaming-violence connection so comforting. 'Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts "folk devils," items branded dangerous and immoral that serve to focus blame and fear.'