Comment Peripheral vision trick (Score 1) 25
You can buy LED strips (and fancier kits) to stick behind your TV/monitor to create a coloured glow on the wall around your screen which extends the edges of the images to create a greater immersion.
Given that screen-size is the limiting factor in these VR headsets, are any of the manufacturers including this kind of ultra-simple peripheral lighting within the headset? To reduce the blinker effect from the limited FOV.
TV/monitor kits can only use the regular image and extrapolate the edge effects. But with a VR kit, the content developers themselves would be able to program peripheral lighting in addition to the monitor image. So an object could appear in your peripheral vision before it reaches the edge of the actual screen. Similarly, small and large objects would show differences in the peripheral lighting even though both have the same size on the screen. Both effects increasing the immersion. (And, of course, in horror games, the devs would use it to just fuck with you.)
IMO, with a peripheral lighting system, a screen with a mere 90 FOV would be plenty for full immersion. It's rare that you pivot your eyes beyond 45 without turning your head. You flick your eyes across, then turn your head to re-centre your vision. And when you do that, your eyes don't have long enough to focus on the object (to extract detail) before your head movement has caught up, so under normal circumstances you still shouldn't notice the extremely low resolution of the peripheral lighting.
[Disclaimer: I ain't even got a Nintendo Virtual Boy, so maybe modern VR devices all do this, but I can't find any reference to it online except a single 5 year old forum post.]