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Comment Re:Archive of them? (Score 2) 137

I was happy to get into the additional ones also, but I think it can use some explanation. It is the second form the bottom on a black background (Avrum Cohen).
It is 15 years of planetary motion, with the % of orbit and size of planets to scale. The distances of the orbits are definitely not to scale. I sent it to a couple of friends and they did not get it. They referred to it as "bubbles"

Comment I am so baffled... (Score 1) 117

I so baffled by this comment: 'I'm so baffled by this idea that we're not supposed to Google people,' says Dean Olsher. 'Why would there be a line? Like everyone else is allowed to know something but I'm not?'

Googling someone and reading things they have posted is not so good but not too bad either. People probably expect time and obscurity will make them anonymous to future acquaintences.

Looking through everything that is available through google or on line is like rifling through someone personal papers on their desk. You might find some payroll item on a persons desk at work, or you might find letters at someones home. Both are way out of line. You have access to them but not because the individual expected you to access them. There is no law preventing you from reading the material but you are breaking a social contract. It is OK for everyone else to know something because it can't be prevent. This is not the same as it is OK for my friend to dig for dirt on line.

I do Google a couple fo friends occasionally. These friends will sometimes be interviewed or have a lecture posted. I assume I don't hear from the them directly because they assume I am not that interested. I get the benefit of hearing more about my friends. These are current presentations of themselves and we have been close friends for a long time. So I think I am not crossing any lines. I could imagine cases when even doing this would be somewhat unappropriate.

Comment Surely You Must Be Joking... (Score 1) 700

Surely you must be jonking that no one has yet mention "Surely You Must Be Joking Mr Feynman". An amazing set anecdotes. There is a lot in there about winging it and taking risks. Also some lessons in paying attention to what is going on around you.

For Coding: Head First Design Patterns. I didn't really get patterns until I read this. This may be because of my general coding level at the time, but understanding patterns was an import step for me.

For User Interface Design: About Face by Cooper and Spolsky on Software. About Face was dated even when I read it many years ago. It also way too much on details. Spolsky has to be tempered somewhat. However both books get straight to the heart of user interface design and they don't read like textbooks like most user experience books I see these days.

For Life: As much different fiction as I could get. Hemingway may be one the top for me. I learned a lot about integrity and perseverance. In non ficition I got a lot of out of GK Chesterton and the importance of attitude and perspective, even though I was never, and never will be, a Catholic

Comment History/debugging, undo, collaboration, sand box (Score 1) 383

Here is my list of what I would put into a report on the benefits: 1) History/Debugging: It lets us review what changes are made when and why. This can really help debugging because we often know when the problem started showing up so we can see what changed and what might have beend the cause. 2) Undo: We can go back to an earlier version when some changes we made were bad or headed in the wronge direction 3) Collaboration: It has powerful tools for collaboration that make it easier for team to work on a project at the same time 4) Sand Box: It provides a way to create local trial versions that are not shared by everyone and can be merged in later. 5) Backup: Organized system of backup and retrieval, nothing is accidentally lost and we don't each come up with out own way to back it files 6) Versioning/Stability: It allows us to have some people fixing bugs in the version everyone is using while most people are working on new features. So no one has to deal with an unstable version in order to get an update with fixed bugs.

Comment Layout for one hand (Score 2) 557

Personally I would like to a see a good layout for one hand. Hold the device in one hand and type with the other. No more typing with thumbs. One thing this layout has going for it is more rows so each key is not squeezed together so tightly. I don't thing this app has any chance of growing to a standard. However if apple were to push a more natural layout for phones then I could see it overtaking qwerty. I could even see it make its way back to the PC where one hand could do the typing and the other could stay on the mouse. Such a change seems possible to me, although not necessarily likely.

Comment Water/Liquid Chilled-Coolers (Score 1) 152

Water, which cools the my data center, being my brain. OK, it actually cools my blood which does most of the cooling of my brain. Of course my blood would then be consider the Liquid Chilled-Cooler. Besides water, there is a whole variety of other liquid cooled chillers. All my coolers are "green". Except for the water, they derive from biomass, such as grains, sugar and other green fuels.

Comment Bogus stress definition (Score 1) 140

If you read the methodology page http://www.careercast.com/jobs-rated/2012-jobs-rated-methodology then a lot of the problems are obvious. One that stands out to me is that the stresses are almost all elements of other factors, especially work environment. The stress criteria are not what comes to my mind when I think about work stresses. I can see where they are legitimate but not if they are already reflected by other categories.

Comment Two rings (Score 1) 183

I found the two ring model works great. http://www.kids-fun-science.com/cool-science-experiments.html Instead of a straw you can just roll up the remainder of the peice of paper. It glides amazingly flat and even. I remember reading that it had one some distance contests when launched from a platform but I could not find a reference on line.

Comment Collaboration, open ended projects and structure (Score 1) 172

I have taken a computer art course before. I have a masters in fine art (painting) and I have been a software developer for more than 15 years, so I have some familiarity with artists and technology. Here are some of my thoughts. I suspect you will get a mixed bag of technical (computer) skills. You should be prepared for some very novice level individuals. My first suggestion is to try to come up with collaborative projects. Then techincally sophisticated can group with the less sophisticated. They can learn from each other. You should suggest that technically savvy students team up with beginners. You might ask some questions to help people decide what group they are in and give you a sense of where the group is as whole. The projects should be very open ended. You might want to offer a choice of projects at each step. The ability to be creative with projects will be a great motivator. From what I have seen, many creative people find tightly defined assignments and work constraining and demotivating. Conversly they will invest extra energy and effort if they can and explore and shape the result. Just like the posts above, the individual students probably have very different ideas about what the course will be teaching. They also probably know what they themselves are interested in pursuing. Provide them avenues for exploring what the want with flexible projects. Do teach them as much about structure and rules as you can. Students will need to learn the basic of game design. Teach them everything you know in a structed and simple manner. Creative people will have no trouble pushing the boundaries. However, they need a framework to build on. For example, maybe they are interested in a game in which decision alter the properties and capabilities of the character. They would need a strong backing in more traditional game mechanics to have any hope of pulling off a self evolving game. Maybe they just want to work on some novel visual style. Then they would need some kind of basic gameplay to make an integrated result. For tools, use those that hold you by the hand the most. Anything you can do to help them produce something fun, especially at the beginning of the course would be great. I am not familiar with this area so I don't have any specific suggestions. Flash or similar is not a such a bad idea. Something that can start with animating simple shapes and then move into some of the concepts of develpment might work. I am assuming that by fine arts students you mean visual arts. If not, starting with graphical tools would not be such a good idea.

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