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Comment Re:Follow the money (Score 1) 381

I'm as happy as anyone about Bison's new devil reverse, but to the casual players who actually made the game a success, the changes are totally transparent. Sirlin's tweaks are only going to matter to the 10,000 people who know that Street Fighter tournaments exist - the rest are just going to see Ken's move list hasn't changed and leave it at that.

The marketing campaign I'm talking about is getting the #1 slot when you first boot up the new Xbox dashboard - a strategy which also worked well for Kingdom for Keflings and UNO, and they took several more clicks to download. A lengthy open beta and several timed previews also helped to get the word out to fans early.

Yes, HD Remix was a group effort - but I'm betting Capcom is realizing most of the profits, and they're the ones who should be warned that the same formula won't work for every old property they dig up from the archives. Street Fighter 2 was a successfully resurrected old game - but it has always been a good game, and it sold well even when it wasn't remixed. Capcom probably budgeted more money for Bionic Commando Rearmed, and got a lot less return per dollar for it despite its critical acclaim.

Comment Follow the money (Score 1) 381

Super Street Fighter II Turbo HD Remix is setting Xbox Live download records left and right, despite containing zero new mechanics. It's clear that a straightforward improvement to graphics and sound, a big marketing campaign, and minor gameplay tweaks has really paid off for Capcom. There is one important caveat here: Capcom's successes are all existing popular franchises. 1942 Joint Strike and Commando 3 didn't do nearly as well as Mega Man and Street Fighter.

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