Journal Journal: Beyond Random Battles: The New Game Revolution
Over the last week, I played and beat both Beyond Good And Evil and Prince of Persia: Sands of Time
Both of these games were relatively short; 8 or so hours of game play, stretching to 12 or so with the retries and what not. Now, both games suffer a bit from the 'die to find out how to proceed' problem, and PoP needs a better control scheme, and better way to determine where you're supposed to jump to, but that's beside the point.
Both games were solid, enjoyable, and not a single moment was spent where you wern't directly advancing the plot.
Contrast this to, say, the Final Fantasy series, especially the 7 to 9 era, which touts "sixty plus hours of gameplay!" Most of this, of course, is random battles, levelling up, and so on.
Also, the FF games tend to cover long periods of time; days, weeks, months. Beyond Good and Evil consisted of three or four missions in a logical progression. Prince of Persia happens overnight, I think.
Now, don't get me wrong; I like the Final Fantasy system. But I find this style of game design to be a much more enjoyable experience; it's closer to the 'interactive movie' concept, and you don't burn out. At the end of Beyond Good and Evil, you still remember why you went on the 'damn fool crusade' that you're on. At the end of Final Fantasy 7, on the other hand, I was hard pressed to remember exactly why I was still chasing this guy.
What I'd like to see more of, though, is the fusion; Star Wars: Knights of the Old Republic, for example, seems a good blend between 'epic journey' style RPG and tight story telling. I'm told Final Fantasy X-2 is much shorter and tighter than it's predecessors, so I'll be trying that with interest.
So, here's my wishlist for new games.
- Rigid storyline. If I want freeform, I'll go MUD, or play pen and paper. This isn't to say that I don't want freedom to accomplish goals in my own way, however.
- Character progression. Not stat progression, although that's always good, too. No, I want to see my character him/herself learn and grow. This can be as simple as the fact that, in Prince of Persia, the Prince's clothes get ripped up as he progresses, or as interactive as your character aspect in Knights of the Old Republic altering based on your Force affiliation.
- You shouldn't need to die to figure out what to do next. Ever. Kill.switch, I'm looking at you.
- There are no evil people. There are only people with different motivations.
- Voice acting should be a respectible profession, Japanese style. Not a gag, and generally not random people from the office.
- Speaking of voice acting, these games are on DVD, generally. Every line should be spoken. Period. But give me the option to have on screen subtitles. Even in the cutscenes.
- Speaking of which, no more pre-rendered cutscenes. The hardware can do it fine. Tenchu 3 on the Xbox uses, as the in-game character models, the high-poly ones used to make the cinematics on the PS2 version. Good enough.