Comment Reinventing the wheel (Score 2) 104
Hurray, let's all map the planet multiple times!
Hurray, let's all map the planet multiple times!
A recent study conducted by the Pokemon Institute...
in MW they shoot in repeated bursts in a way too arcadey fashion
Yeah, stupid game being all gamey! Don't they know this is a real war?
Guess the BF team missed that memo then
I'm wondering why almost no one mentions two aspects of these games when comparing them:
I'd like to note that this is from someone who has enjoyed both games.
Will borrowing out all "copies" of a book prevent other users from taking them out unless you "return" your lender, like a real library?
Assume that Sony buys out the stake from Erricson. What becomes left of Erricson? Does Erricson make anything else?
Telephony switches. DECT phones + a whole lot more.
... I thought it said "Watch Ben Affleck Hack a 360 and a Sega CDX"
a super high-def version with 8 channel stereo sound
8 channel or stereo? Make up your mind
I'm not debating the value of a crippling war/battle-ending strike nor that of deterrence, at least given the acceptance of war as a valid/unavoidable premise in human interaction.
My sadness lies in the fact that no-one (OK, few...) stopped to think that "wait, I'm not simply optimizing ways to end the life of a German/Japanese/Italian soldier, I'm assisting in the violent undoing of a member of my own species" and try to stop the madness.
I used to think the same, i.e. that war pushes technology way more than peace can, but I've come to reconsider. Can't help but wonder what would 've happened if e.g. the bright minds that worked on the Manhattan Project had occupied themselves with something non-destructive instead...
Not to mention the heaps of resources wasted that could otherwise be allocated towards infrastructure and general well-being.
Not trying to sound like a tree-hugging hippie, but did it occur to anyone that despite the fanciness of being involved in the first computing platforms, the Rosies (and all colleagues thereof, regardless of gender) were essentially in the people-killing business?
Granted, the conditions demanded it, but I can't help but find the science of increasing the probability of killing a fellow human with bullets and/or high explosives very disturbing...
Despite their hard effort (or lack thereof) to make the game piss off PC owners as much as possible, the game was still awesome.
7.7 trillion...
What a waste, the immenseness of counter-productivity is mind boggling. So much annoyance and so much overhead for a problem entirely maintained by human idiocy.
When will they wise up and stop doing stupid shit?
Excluding the controversial mission (in which by the way I find it kind of hypocrite that you can get away with shooting only for self defense; if I were Makarov and one of my squad members showed less than zealous to participate in the "mission", I'd discipline them right away), there is one more basic question I have regarding war games:
How does it feel for people to play games where they have to mow down legions of soldiers of their own ethnicity? How come Russia is upset mainly for the terrorist scene, but I don't see anyone complaining much for having to wipe out wave upon wave of Russian paratroopers?
Mind you, I'm not questioning the fairness of defending against an aggressor (in a given premise), I'd just like to find out what Germans feel when placed in a position where they have to shoot German soldiers, etc. Is there still fun to be had, or does it feel weird or wrong?
Having said that, I can only think of Half-Life 1 as an example of US Forces being portrayed as the bad guys, and would certainly like to see games or movies present matters from another viewpoint, for some balance.
Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"