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Comment: Still far away from photo-realism (Score 1) 211

For some reason, even with the polygon count getting higher and higher, the shaders and lighting improving more than ever, I don't see video games achieving photo-realism any time soon.

I don't even think it has to do with tech advancing. Seems to me it is a matter of choosing a more true-to-life color palette. The real world is not as colorful as games present it. At best today's games look like CGI-material.

The original Metal Gear Solid for PlayStation with it's infinite shades of grey or the original F.E.A.R. did a lot of things right in this respect imho.

Comment: 2 aspects I do not see often discussed (Score 2) 201

by yourtallness (#37997028) Attached to: <em>Modern Warfare 3</em> Released

I'm wondering why almost no one mentions two aspects of these games when comparing them:

  1. Sound: Guns in BF sound like actual guns, in MW they sound like BB guns, no punch at all (and I don't need to tell you about the recoil...). Quite a disappointment that they never improve on that...
  2. AI shooting: IIRC, in BF the bad guys lay down fire on you in a realistic way, whereas in MW they shoot in repeated bursts in a way too arcadey fashion (reminds me of shooters like Time Crisis to be honest) and I don't think I can remember them ever reloading...

I'd like to note that this is from someone who has enjoyed both games.

Comment: Re:Gender aside... (Score 1) 113

by yourtallness (#35160010) Attached to: Rediscovering WWII's Top-Secret Computing 'Rosies'

I'm not debating the value of a crippling war/battle-ending strike nor that of deterrence, at least given the acceptance of war as a valid/unavoidable premise in human interaction.

My sadness lies in the fact that no-one (OK, few...) stopped to think that "wait, I'm not simply optimizing ways to end the life of a German/Japanese/Italian soldier, I'm assisting in the violent undoing of a member of my own species" and try to stop the madness.

Comment: Re:Gender aside... (Score 1) 113

by yourtallness (#35159938) Attached to: Rediscovering WWII's Top-Secret Computing 'Rosies'

I used to think the same, i.e. that war pushes technology way more than peace can, but I've come to reconsider. Can't help but wonder what would 've happened if e.g. the bright minds that worked on the Manhattan Project had occupied themselves with something non-destructive instead...

Not to mention the heaps of resources wasted that could otherwise be allocated towards infrastructure and general well-being.

Comment: Gender aside... (Score 1) 113

by yourtallness (#35148458) Attached to: Rediscovering WWII's Top-Secret Computing 'Rosies'

Not trying to sound like a tree-hugging hippie, but did it occur to anyone that despite the fanciness of being involved in the first computing platforms, the Rosies (and all colleagues thereof, regardless of gender) were essentially in the people-killing business?

Granted, the conditions demanded it, but I can't help but find the science of increasing the probability of killing a fellow human with bullets and/or high explosives very disturbing...

Comment: Resident Evil 4 PC... (Score 5, Informative) 398

by yourtallness (#31283162) Attached to: When PC Ports of Console Games Go Wrong
  • Almost no shading and piss-poor textures. They were sensible enough to release a patch for this. Patch had no bounds checking for disk space. If you had too little disk space, the installer would fail without any hint as to why.
  • X-box key names. Imagine having to remember what key press you mapped the X-box key to when it flashes on the screen while trying to avoid certain death by a rolling boulder.
  • No mouse support...
  • Forced 16:9 letterboxed display

Despite their hard effort (or lack thereof) to make the game piss off PC owners as much as possible, the game was still awesome.

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