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Comment Lightsprint, realtime global illumination (Score 1) 292

Other techniques produce more realistic lighting, see realtime global illumination by Lightsprint. Lightsprint uses raytracing only for indirect lighting where it really helps, direct lighting uses rasterization/GPU. It's much more efficient this way.

Intel is not crazy, they would do the same, but they are not interested in helping AMD/Nvidia GPU sales. So they continue propagating wrong technique.

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