Comment Re:I'd go iPhone: (Score 1) 344
You're practically self-parodying here...
You can target the iPod touch as well as the iPhone, and can develop on the iPod touch as well as the iPhone ($220 development platforms with no per-month cost).
Excluding, of course, the per-month AT&T contract.
Ummm, there isn't a contract for the iPod touch. You can pay $220 for the iPod touch and develop for the iPhone without any monthly contract as long as your application doesn't require carrier networking. One of two iPhones that I develop for is a 1st gen without a sim and without a contract. They sometimes can be picked up cheaply used at this point. It needs to be jailbroken, but Apple still lets me develop on it.
And apple takes only a 30% cut of revenue, in exchange for a nice distribution mechanism.
"Only" 30%? And they can pull the plug on your app any time they want.
All you've managed to do so far is to show that it could work, not why it's better than anything else.
And Apple has pulled how many plugs now out of close to ten thousand? I can count them on my hands. More than 5 less than 10. Of those pulled only 2 of them could be proudly shown to the developer's mother. And several of the pulled apps could be created in less than 1 hour of work.
The iPhone is a fantastic platform for networking development. It has several excellent network APIs available at its disposal. I went with BSD for my networking code -- byzantine but solid and extraordinarily well-documented. Windows Mobile as an alternative? I would not even ping
Sure Android is a good platform for network development too... but if you want to sell your work, have a more elegant, easier to code user interface environment, and hundreds of really fun apps to play with, I would go with the iPhone.
BTW, There is nothing more galvanizing for an iPhone developer than getting paid -- first checks (yes plural from several regions of our planet) came in today. =)