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Comment Re:If you can't innovate litigate! (Score 1) 112

I like it how the /. crowd assumes that behemoth companies like Samsung and Foxconn would just pay protection racket to MS instead of fighting in court if they thought Microsoft were full of shit. But don't you worry Google (via Motorola) are standing up. IANAL but if I interpret the news pieces I am reading correctly it is not going very well for them even though they paid 12 billion for Motorola patents.

Comment Re:Hope the Auth Servers are Running! (Score 1) 271

To be honest this was incredibly smooth launch. Servers were up and running fast and everything seems fine except for the achievement service that died. BTW I am pretty sure WoW does not share infrastructure except maybe login servers which were never the bottleneck for WoW. Did it ever happen to you that you could not play another game due to WoW overloading the servers?

Comment Re:I just wish ... (Score 1) 271

50% for SC2 WoL according to the stats. However it is the multiplayer that boosts the IP and interest in the game. There is high chance that the IP would be dead or transformed into something else (WarCraft to World of WarCraft) if it was not for the multiplayer.

Also note that Blizzard went away from the idea that the campaign is a tutorial for the multiplayer. The units in the campaign are quite different. They use other means to train the player like challenge missions and special multiplayer games (with rocks blocking the ways so you could not be rushed, etc.).

Comment Re:Cost addition for multiplayer is not that much (Score 1) 271

I doubt balancing costs that much. It certainly costs time but it does not require a great number of people working on it. The players are doing the testing and a few people are watching the result and tweaking the game. Also I believe SC2 would be more expensive if split because many people would only buy the multiplayer. In effect the multiplayer part is subsidizing the single player.

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