I've noticed, though, that there are a lot of articles that are made by the gaming "industry" that all are about basically trying to give the developers a way to churn out cheap crap at ever-inflated prices.
There is one game that comes to mind that shows how wrong they all are. Deus Ex. Now, this is an old title, but the main aspect of it that makes it a good game worth finishing (and I can guarantee that it has a nearly 100% finish rate) is that it has a good plot. It's not rocket science to write good dialog and make a game that has a worthwhile plot and some good ethical and situational dilemmas. But it seems as if ZERO developers these days are willing to actually hire a damn writer to develop the characters and story. And, like the crap Hollywood is churning out as well, lately, it's all about the story.
It's always "person in situation X has to fight their way to boss Y"(multiplayer only games aside, of course). They are just lazy asses who want to get people to be OK with cheap and by-the-numbers crap.
Deus Ex stood out because of the immense amount of writing and background bits that made it feel like a real world. Everyone should get a copy from Steam or wherever they like (IIRC, it's all of $5 now, pretty much everyplace) and open your eyes to how to design a proper game. Yes, I know that Ion Storm blew it with the next two in the series, so while it's possible, few developers do it any more. Which is a shame. Because it's NOT that hard to add a hundred pages of filler and background to a story (ie - if you pick up a book, it should have a bit of text in it). The answering machine should have a few messages on it. Simple stuff like that.
Knights of the Old Republic is also largely forgotten or unknown by many younger gamers. It gets everything right and finishing the game becomes something you want to see. Good plot, good characters, and probably the #1 modern example of how to make a proper game. It succeeds because the developers took time to make a game and flesh it out. BioWare gets it - and Mass Effect also is a solid title (though TBH, 1 was much better than 2, which felt more constructed and linear.
Comparing Red Dead Redemption to any of these is almost painful. Tons of eye candy, but honestly, zero replay value, paper-thin plot, and zero wow factor. "Critically acclaimed"? I thought it was terrible. Two years from now, it'll be yet another title that rots in the used bin that nobody cares about or remembers. That Rockstar wants to punk out and go the 12 year old console gamer route is nobody's loss.
Verdict: Doom 3 set in the Old West. I'd rather download almost anything from GoG than waste $40+ on rubbish like this.