Yes, in one course in the local IT Engineering degree, we were tasked to create a "game" over the course of a few weeks in Java. No, don't be fooled.
We were told exactly what had to happen when why, we just had to make the Java classes and translate the directions into code. There was nothing about balancing, nothing about making the game actually fun, very little about user training (my nethack-like interface was accepted without any problem)... simply nothing about the actual "game" part.
They just wanted us to make us interact a bunch of classes. The "game" part was just a cloak to make people go "wow" for those couple nanoseconds.