You are correct about the replay, and I did try that. I think I'm just not dedicated enough at this point in time for a game like Starcraft II, which is aimed at professional gamers to a degree no other game ever has been.
I hear you. Starcraft has always rewarded hard work and creative thinking. Because of this, people have been willing to devote large swaths of time to playing and getting better. Most of these people are currently in the beta. :)
I exaggerated above, but realistically, I often lost games in less than four minutes (with it taking another minute to be finalized).
Yeah, this is one of those changes that I like, but it can be a bit brutal. Starting with 6 workers instead of 4 cuts down on the ramp up time.
In tournament settings, this is exactly what you want in a game; something that can be won or lost at any minute of the game (excluding perhaps the first 3).
Yes, I definitely like this. SC II does a good job of getting you into the action quickly and presenting you with an every increasing array of possible dangers at various time points.
I just happen to think the learning curve from noob to low-level novice might be much higher this time around, and I think that might turn off a number of people from getting good enough to at least have some fun.
It will be interesting to see what happens when the game ships. When the less hardcore players get in the game will the bronze league be a satisfying place to compete and learn how to play?