Comment Care to try a workable idea? (Score 1) 256
How about publishing your game on the pc platform eh ?
No fee for publishing, no fee for patches, you can make download content free or otherwise for your customer base to enjoy etc....
And no fee for the millions of players that "can click 4 buttons over here" to pirate it to enjoy it.
While Steam and 360 declare approximately the same number of registered accounts, Steam just hit 5 million concurrent online users across all games. Xbox LIVE has 2 to 3 million people *playing just the latest Call of Duty* after its release. From a marketplace standpoint, PC isn't the big leagues.