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Comment Re:Boo (Score 4, Insightful) 265

They got the slap on the wrist good and early. They're turning it around. Wonder how much noise it will take to get Activision back into shape.

Last games by Activision I really enjoyed were Earthworm Jim, Civilization II, and Tony Hawk II (stopped playing the series after that).
Heck, gotten more use out of a free bottle opener from them than any of these games combined.

Wonder if they'd be up to push trademarks on this one: http://en.wikipedia.org/wiki/Portal_(interactive_novel)

Comment Re:Ubuntu (Score 1) 766

Sounds like a nice sane approach.

Have you considered posting your list online? I'm sure it would help even techie converts to Ubuntu out when getting started.

I'm finding the vast majority of issues I've run into trying to setup a Linux box is getting partition sizes right on the first try. The documentation I've found for this online is fairly dated, and re-partitioning is not something that should be done on a regular basis.

Just a thought.

Comment Re:Design patterns (Score 1) 396

Design patterns are useful, but if you can't arrive at the need for them on your own, and assume that every piece of code written must be fit into the patterns you know of, you overlook some fast and powerful solutions. Granted, there's always a risk of vastly increasing clutter in systems that don't make proper use of design patterns. I agree with the sibling post in that there is value in not knowing them first, but learning them after you've recognized walls that are difficult to tackle.

Comment Re:Consistent Histories? (Score 1) 365

Unless you're able to transfer more energy in this fashion than it takes to measure the system, I neither see a useful purpose to this information, nor any uniquely distinguishing characteristic that would make your comment on consistent histories invalid. If the universe is actually allowing for the transmission of energy through an entanglement, I expect this will get rather entertaining.

Comment Re:Programming without music? (Score 1) 1019

I think what you've hit on is key here.
You grew up in a place that had an availability of silence.
Your MIND developed with the ability to function in the presence of it, and when you need to concentrate, you return to it.

City mouse/Country mouse. Ask one of your friends who needs music to function where they grew up.

I find that the music (or silence) I need is very closely dependent on the language I'm working in.
I've also found that the music tends to be similar to what I was listening to when I learned the language.

My typical mix is video game music, jazz, rock, etc... but across the board, no English lyrics.
And nothing that sounds like grinding metal (too many remixes love that sound >_).

Comment Re:Half a game? (Score 1) 214

still applies, you can resell a PC game, provided you remove it from your machines and give up the license. Read some of the licenses. They're trying to set a precedent that this is illegal, when it REALLY is not. If enough people think there's something wrong to it, they've made it fact. Nice trick, right.

Comment Re:Half a game? (Score 3, Insightful) 214

So anyone that doesn't buy the game in the original shrink wrapped packaging is now a pirate? Man, EB Games and Game Stop make half their profits off used games. How about Play and Trade?

Am I missing something here? Is it no longer legal to sell the original copy of something you purchased?

In the same breath, the DLC model still works in this situation as well and, provided the original game is worth playing, can potentially keep a game fresh for a while.

Comment Re:Except that the iPhone is a TERRIBLE game machi (Score 4, Interesting) 281

Actually, I find that the mashing buttons to kill the baddies falls squarely on the Wii, while beer drinking FPS tournaments are 360's big thing, and heavily priced bizarre gameplay falls in the ps3 arena.

Regardless, the biggest issue seems to me to be basic economics. What is the cost of your entertainment. I've been interested in picking up a next gen console since the wii came out. I've played all three extensively, and at the moment, their price point is nearly identical. But for me to get one game out of a system, I need to drop about $300 for the base system WITHOUT any games, and $50 for a relatively old game (Mario Galaxy is still $50, 3 years in). With high quality games like Braid coming out on steam for $5-$20 the comparable initial drop of $20 to start playing and $350 to start playing is an obvious choice. Needless to say, despite the fact I've typically enjoyed console gaming for years, the higher price point for individual games combined with the cost of the systems (which haven't dropped to levels that I feel the purchase is justified), makes people who share this opinion swing away from them.

I still haven't swung toward cellphone games, because generally, across the board, I haven't found many of them that are on par with games from the super nintendo. Tetris maybe, but I haven't found a good solid push for thought provoking games for a cell. The biggest challenge for me is that the cost of old classics is finally pushing up into the current 'new game' price point that I have no interest in.

I'm mostly hoping this commentary will shed some light on the mindset of a, possibly atypical, non-hard-core gamer.

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