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Comment Re:Wrong question. (Score 1) 297

Meh! I bought a new HP x510 just recently. It's now orphaned and WHS v1 fully updated and running 2003 server Sp2 so it should recognise >2TB drives. I got it because the hardware specs were much better than equivalent current NAS boxes. So after installing 3 x 3TB drives in it, the WHS software trashed one of the drives (set as a WHS backup and not pooled) because I copied just over 2TB of files onto it, even though RDing into the box showed the 2003 server could handle the size, WHS couldn't.
So now I've got 2 partitions on each drive. 1 at about 1.98TB and another just under 1TB. WHS still can't pool them, but I created shares that are perfectly accessible.
Before I did this, I used it as intended for backups with WHS and worked on 1 out of 3 machines. I'm still playing with it and I'll install a 2TB OS drive later on. Otherwise there's quite a few backup solutions out there that can backup to the shares I've created.
I'm not worried though as I can do a headless install Win 8.1 (it has drive pooling) or look around for another OS as long as it works OK with stock drivers.

Comment Re:Wow. Just wow (Score 1) 98

Good point. Somehow all the attention focussed on Kaspersky makes me think that they are not duty bound in any way to western intelligence. They have the resources to harden their software. Unfortunately it comes down to a matter or trust. Do you trust Kaspersky because they are not in the big 5 or do you trust the home grown product?
In the end I don't trust any of them, but I run Kaspersky to stop virii and most malware on a critical Win machine. It just makes me angry that security, lo that the net itself is so full of holes that hardening my systems becomes impossible. Not only that, but it is difficult to find out IF you've been hacked.

Comment Re:AARP games (Score 1) 102

It's one of those desert island scenarios when the kids send you away and maybe visit on birthdays.
I'll be happy with a gaming laptop and some choice games. Maybe I'll spend the children's inheritance on Steam ;) and those nurses better be pretty as I'm practising to be a dirty old man.
Maybe Slashdot will have a version for us, the permanently baffled....

Comment Re:Libraries of Congress (Score 2) 47

Except that there is no agreement on how much data the Library of Congress actually has.
"Though some sources have suggested that 10 terabytes represents the total quantity of data stored at the Library of Congress, this is a significant underestimate, given that the Web Archiving program had by itself collected 525 terabytes of data as of July 2014. A slide from a September 2012 presentation by a Library of Congress storage engineer furthermore noted institutional storage capacity in excess of 27 petabytes, casting further doubt on the accuracy of the 10 terabyte number as applied to the entire holdings."
https://en.wikipedia.org/wiki/...

Comment Re:Problems causing Video effects? (Score 1) 72

I don't get what you're on about. I respect the first AC's comment and I never disagreed with it. How could I? In fact, my followup comment tried to show what opinions are out there currently as far as driver issues and suspicions about game code, what a real system builder is up against when there is money to spare and you have clients who can afford it.
I suppose it's easy to assume that 'I build gaming systems' equates to someone who whacks a few boards together and loads Windows and knows nothing about what they're doing. I do and I care and support my systems and clients.
The 2nd AC was just rude.

Comment Re:Problems causing Video effects? (Score 1) 72

Holy handgrenades!
I have built high end gaming systems that replaced older high end gaming systems ad infinitum. Always the problems of the older systems had to do with speed (texture loading for instance) and rendering high framerates at comparatively low resolutions - just for the sake of hurdling over various 'issues'.
When you realise that there are no bottlenecks in the system but these issues are still present, then you look elsewhere and that elsewhere is coding.
Those AAA games you speak of are the culprits, forced to publish before they are optimised and depend on updates that may break other things.
I read different opinions by those who (should) know about driver issues, the last being that both nVidia and AMD have 2 standards, optimised for GPU processing (labs) and another for rendering (games). Others claim that the game code itself (NOT the engine driving it) is complicit with these faults.
I will assume that coding errors in the game engine will affect the game code, no matter how well it is written.
In the end and at this time, the purest graphic setup must be a single GPU to avoid hardware jitter and the fastest ram based drive.
Something must be done with the developer paradigm or it becomes a pretty pointless investment for high end systems, 4K monitors and the like.

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