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Comment Re:Can manufacturers lock out sideloading? (Score 1) 161

All I can go by is what Valve has claimed to be its intention. So far, they've said that Steambox devices will be open and modifiable. And if they aren't, then you'll still be able to load Steam on any Linux OS anyhow, so I don't see a problem there. If some specific vendor locks down their hardware, I'd speculate that they'll have to deal with competition from vendors that produce products that aren't boot-locked. In fact, in the case that all vendors build closed systems, that sounds like a good space for entrepreneurship. Someone could become very popular by building SteamOS boxes that are easily modifiable.

Valve knows their customers pretty well. They know that PC games have a modding community, and I'd assume that they realize that there are a fair number of DIYers in their userbase. They've been smart businessmen thus far, and I don't see evidence that they'll make the mistake of over-consolifying their product now.

Comment Re:Sony hasn't given up on it yet (Score 1) 161

When has there ever been?

Well, consider 2001, when I could get an Xbox for $300 and a game for about $60. In comparison, my gaming PC at that time cost close to 3x that much, and the games cost a similar amount. Also, there's the simplicity factor. It's a little more complicated than "plug in the cartridge and turn it on" now, but there's also an OS that maintains itself, no need to worry about system requirements, etc. It's disingenuous to say that consoles don't have any features that someone's going to consider an upside. I prefer my PC in most cases, but consoles have the occasional perk.

Comment Re:Resale, rental, input, pricing, exclusives (Score 1) 161

I don't recall Valve or any of its hardware partners saying anything about running games on them that aren't yet approved on Steam.

From what I understand, SteamOS is Linux-based OS. Valve's been quoted as saying that users "can alter or replace any part of the software or hardware they want". That certainly sounds like you're free to run any game that'll run on Linux anyhow.

Resale and rental of games.

Meh. I've never sold a game; not about to start.

Use with no Internet connection for weeks at a time, such as by deployed service members.

Can't really argue with that point. Almost all of the AAA games in the last few years have been DRM-laden, with online authentication via Steam, Origin, Battle.net, et al. It's less of a problem for me; the last few games I've played were either console games, recent DRM-free indie games, or games that were released 15-20 years ago. Those last two aren't going to be the most popular of choices, so you're left with....closed (but mostly foolproof) console systems.

Comment Re:AMD (Score 1) 310

As an American reader, I didn't have any problem with the wording that you used. You've just run into a den of trolls (or perhaps just linguistic prescriptivists, which can be even worse).

Comment Re:AMD (Score 1) 310

"Educated people" realize that "alot" is not a dictionary-standard spelling, true. But it's common enough to be noteworthy and doesn't cause any ambiguity in its meaning. The purpose of language is communication, and the purpose of standardized language is *clear* communication. Still, language will naturally drift from the standard over time, and when it drifts far enough, the standard needs to be updated to reflect the new definition of "correct".

Comment Re:Great for CC scammers (Score 2) 222

The cards have a smart-chip in them. The data on the chip is encrypted, which makes it much more difficult to counterfeit with a credit card skimmer. As a second authentication factor, the cardholder punches in a PIN. This style of card is becoming more common in Europe right now, and a lot of automated terminals won't take a card that only has a magnetic stripe, apparently.

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