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Comment Re:Seriously (Score 1) 286

Is the solar panel more efficient? The green plant self replicates and has covered the entire planet, meanwhile our own solar panels are a mere novelty in terms of maintaining our own civilizations energy needs. Plants maintain both their own and every other animal on this planet's energy needs.

Your engine certainly didn't build itself either.

Comment Re:*sigh* US yet again.... (Score 1) 594

I should go over to a British site with a majority British user base and complain all about them using metric units (sensible but un-American, damn it!) and using strange currencies like "Pounds" and see how far that gets me.

"WC?! So you hate America!?"

Comment Re:As if quantity of content is its only measure.. (Score 1) 462

Hey, I don't mind it if you insult GURPS GM's. There are so many tho that I'd peg the game system first.
I was insulting your GURPS GMs. The ones I've played with have had no problem running a fun and lengthy campaign, thank you. Well the good ones anyays...

I do not play AD&D 3 or 4.
It's fine you enjoy using the old rules but I find the older the D&D rule set is the less logically it's laid out. Armor class starting at 9 for basic humans? THAC0? Hit points? So I'm to believe that my level 18 character can take 20 hits from a battle axe? Or did the battle axe just nick him 20 times and he bled out? Maybe he was nicked 19 times with no effect to his well being (what are the odds of that?) and the last hit actually hit him square? Armor that makes weapons miss rather than reduce damage like real armor (never mind the fact that real armor would actually make you easier to hit due to encumbrance)? How about the fact that my magic user can never effectively learn how to use an axe without duel classing and having to take on a shit ton of other baggage. I just want him to practice using an axe when the party makes camp for the night! Clerics can't use pointed weapons?! Religious people are some of the most violent people in history, why would they not use pointed weapons!? It just goes on and on...

Sometimes by limiting choices, you bring out the real differences much more distinctly.
I would go the other way and say that by not restricting characters, players get the characters they want rather then their own spin on an archetype. All of the characters you describe below your comment could just as easily be made in GURPS.

Skills are picked up exactly randomly because life demands them- sort of how you pick up skills in real life after you finish college. If you need to learn to sail- maybe your character has it in them-- but maybe they don't have the willpower to finish it and wander off halfway through training. Sort of like how people really behave (as opposed to how they would like to behave).
If skills were picked up randomly in real life there'd be a ton of people who would know how to shoot and maintain a flame thrower, fly a jet plane or build a nuclear reactor for no reason at all. Most important skills individuals posses to any real degree of sufficiency are intentionally learned and practiced. I know how to drive because I watched others do it and payed attention, went to driving school, and then practiced a whole bunch. From there I got even better by using said skill regularly. All of this was done intentionaly.

Me choosing for my character to learn "axe wielding" is me role-playing my character as practicing using an axe while the party is camped for the night or perhaps some other likely scenario. My character randomly picking up "singing" as a skill even though my character, as I've created him, has no interest in singing, just makes no sense at all.

Also, I don't know why you keep bringing up Champions, I certainly never mentioned it as an alternative to D&D. If I want a super hero game I'll plug in the GURPS Supers book with a Modern Tech book and then throw in PSI, Robots, Aliens, Sci-Fi, or whatever else I can think of for added flair that fits my vision for my campaign. I've heard bad things about the Champions rule set and so have never tried it.

Comment Re:As if quantity of content is its only measure.. (Score 1) 462

I don't mean to sound insulting but what it sounds like is you're dealing with bad and /or lazy GMs. In offering GMs more flexibility they do up the amount of work required to get a game running properly, but it's worth it in terms of providing a better experience to both player and GM by not micro managing every aspect of the game, often in nonsensical ways, and in providing a rule set that is organized both to be as complex as the GM wants it to be and organized in a fairly logical manner. Plus, if a GM really needs a game world provided to them there are game world modules they can buy and then trick out themselves should they desire.

Due to the 'level' and 'experience' nature of D&D and the restricted number of archtypes, you invest in characters who become extremely rich over time.

I would say that in D&D, all you ever have is an archetype. On top of that, while everyone should play what they like, I personally loath these abstract constraints. They ruin character immersion for me.

As for your comment above:
"Gurp takes the magic out of the game by letting you buy everything.
Perhaps if you bought a roll on a table and every five rolls you got to pick a skill."

I don't understand how character points take the magic out of a game. In fact, what you seem to describing, leaving character development completely up to luck, seems like a great way to have a completely unfocused character having skill sets completely out of wack with what the player wants (plus this is not what D&D does at all either).

Comment Re:As if quantity of content is its only measure.. (Score 1) 462

Because without those books you'd be essentially building your own game from the ground up which would take an incredible amount of time and work. GURPS gives the GM a loose framework from which to make his or her's own game. Every RPG provides this frame work, GURPS is just looser and infinitely more versatile as the rules are less focused on one specific vision of the "world" and it incorporates a huge number of themes that the GM can mix and match.

Comment Re:As if quantity of content is its only measure.. (Score 1) 462

Ugh, at least suggest a good table top RPG. The D&D rule set is terrible.

Play GURPS. The rule set is far more sensible and is about as complex or non as you want it to be and the game can be whatever you want it to be just by adding in another genre's handbook. Want an invasion of robots with lasers in your fantasy world? Buy the Robots hand book and maybe a couple of Sci-Fi ones and off you go. Want your bad-ass warrior to be able to cast a fire ball? Just make your character that way as there are no restrictive classes to tell you how to make your character.

Comment Re:Scary indeed! (Score 1) 140

I think you could use a few basic Poly Sci 100 classes under your belt. The current administration's complete failure at implementing socialized medicine does not equate in any way, shape, or form to Communism. Calling it as such would not only imply that the rest of the industrialized world was communist (which would be retarded) but would also suggest the other logical extreme that anyone in favor of small government was an anarchist.

Comment Re:Use is relative (Score 2, Insightful) 543

It also depends on ones culinary skills. My leftovers are generally far superior to the average work lunch fair and I save money to boot (plus I never get bored with the menu because I make it). Seriously, learn how to fucking cook. Not only do I eat lunches on a daily bases that are both nutritious and tailored exactly to my tastes (delicious) but I also save a shit ton of money. I did the math a bit ago and I pretty much fund a trip abroad once a year with the money I save by doing my own lunch most days. While I completely get the laziness factor for the occasional lunch out, eating out every day is just cheating yourself out of the vast array of other opportunities money offers you. Learning how to cook takes time but it pays off both in terms of quality of life and in terms of cash on hand.

Comment Re:Pulp paper should die! (Score 4, Interesting) 446

DAMN IT. I've had mod points rewarded to me twice in a row over the last week or so and I finally find a post with a poor mod rating that I'd like to mod up. The increased efficiency in terms of land and resources used for hemp paper versus tree paper is huge. On top of that, for all you puritans out there, it is well within our means today to grow strands that contain virtually almost no THC making the worry over individuals getting high off the crop non existent.

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