Not the PS3. Funny enough, every console since the PS2 has been hacked for homebrew first, then for piracy. Are you saying this is an irrelevant coincidence?
As a point of fact in this context, yes that is what I am saying. Again, I ask, why re-invent the wheel? If the tools and know how are already there, it seems kind of illogical to throw that all away and start from scratch.
I feel that you may be mixing up facts here and your statements seem to be leaning towards a belief that only one side can have good and bad hackers. Just because there are good hackers in Homebrew does not mean there are no good hackers in Pro-pirate. Just because there are poor pro-pirate hackers does not mean homebrew has no poor hackers.
My assertion that the Wii pro-pirate hackers suck at it is demonstrably true. As I said, just go look at their actions, code, and consequences of their actions. I can only extrapolate from available information.
Well... by this logic then we can say Homebrew hackers suck at it as well, since I can produce for you lots of actions, code and consequences of poorly programmed homebrew as well.
Given that every console since the PS2 has been hacked for homebrew first and then for piracy, and that I have clearly ascertained that the Wii pirates are idiots, my conclusion is that piracy advocates tend to not be nearly as good at hacking as homebrew advocates.
"Not as good as X" and "Everyone Y Sucks!" are two entirely different positions. As a group, I would say your statement above is true, but that is very different from saying all pro-piracy advocates are crappy hackers.
I'm talking about operation. Things like not checking return values, not performing sanity checks on input, blindly overwriting system software in an unsafe sequence, not using APIs correctly, trusting network data without checks (and I'm not talking about potential network attacks, I'm talking about stuff like assuming a download completes successfully and attempting to install downloaded system software without checking that fact), ignoring whether your patches were applied correctly, etc. are all par for the course on the Wii piracy scene, and are the reason why hundreds of people have had their Wiis bricked by the popular piracy tools, as opposed to zero bricked by the popular homebrew tools. Piracy tools also have an unhealthy dose of typical code bugs (memory leaks, buffer overflows, etc.), especially for the ones that are used to modify system software and therefore should be thoroughly tested.
Ah, now we have a legitimate talking point. By this particular definition, your argument carries more weight. However, I would counter with the fact that piracy is, generally by it's very definition, a dangerous "occupation." I would not expect the piracy aspect of consoles to be as safe, sane or elegant as other forms of programming. Piracy, like it's sea going legacy, is a dirty business... expecting it to be clean or judging piracy against the standards of the Navy is a bit like comparing apples to oranges.
Maybe we just disagree on what is due diligence for a programmer, especially when hacking an embedded platform like the Wii with a huge potential for permanent brickage (the Wii has no recovery mode, you know).
Again, I ask you why should the pro-piracy advocates care? The very nature would seem to suggest that caring whether or not it bricks some idiots console is somewhat redundant in this case.
You make homebrew software because you want to make homebrew software - so the act of making it is a labor of love in and of itself. A pirate wants to pirate games - how that happens is secondary. The primary goal is a free game, if you can use a crow bar to get that game, why use a gold plated screw driver?
You fall into the trap a lot of programmers fall into (and I've done it myself) - you want to make a Cadillac when a Kia will do.
Hacking consoles is harder and piracy has been severely commoditized. The same people aren't doing the same things any more.
I agree with you here and it disappoints me greatly as well.