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Comment Re:It's what you do in a foxhole (Score 2) 828

The turmoil of this issue is only beginning

Only for you and a few of your homophobic buddies. I expect you'll all keep whining. The rest of us will just go on getting the job done in a world that's slightly fairer than it was yesterday.

http://www.npr.org/2010/12/07/131857684/how-gay-soldiers-serve-openly-around-the-world

"Frank says all five countries he studied — Britain, Israel, Canada, South Africa and Australia — had major concerns about the potential effect on military effectiveness and recruitment patterns before their bans were dropped. But all five countries quickly implemented changes. And, Frank says, they experienced no wide-scale problems after the bans were repealed."

Comment Re:Not very exciting (Score 1) 827

Your example is apt.

The XBox was closed from the beginning and will remain closed. Windows was open and will remain an open platform.
iOS was closed from the beginning and will remain closed. Mac OS X was open and will remain an open platform.

Some people look a few years down the road and see the world ending in a Mayan calendar apocalypse. Running around yelling the sky is falling is not a virtue.

Comment Re:Software is not a physical item (Score 1, Insightful) 510

This is amazingly disingenuous.

Commercial software that gets pirated is useful by definition... otherwise it would not be pirated.
Commercial software that gets pirated has no open source replacement of the same quality.. or people would simply use that instead.

So it is clearly not true that all useful software will be developed for free. This is the value of a commercial software market. By letting people copyright their work and sell licenses to use it, we as consumers have far more choices than we would if no such system existed.

Comment Re:OK So... (Score 1) 127

Yeah, there was the implication in one of the posts that basically said he was trying to obscure your surfing pattern by simply generating other random requests and mixing them in. I have trouble believing anyone who can program a computer would be naive enough to think this offered any sort of protection. But from the attitude of the people who know the details, it sounds like it really was that bad.

Comment Re:I don't buy it. (Score 1) 571

Here's the relevant portion:

If the program dynamically links plug-ins, and they make function calls to each other and share data structures, we believe they form a single program, which must be treated as an extension of both the main program and the plug-ins. This means the plug-ins must be released under the GPL or a GPL-compatible free software license, and that the terms of the GPL must be followed when those plug-ins are distributed.

Emphasis mine. They believe it, but would it hold up in court? Especially if the plug-in is interpreted and isn't even compiled with GPL'd header files.

Comment Re:I don't buy it. (Score 1) 571

Sorry, I should have been more specific.

I don't buy the agument that "even if Thesis hadn't copy-and-pasted large swathes of code from WordPress (and GPL plugins) its PHP would still need to be under the GPL."

It's clear from the article that Thesis did copy GPL code and is violating the GPL. But the larger issue is the more interesting one.

Comment Re:Not so great (Score 1) 414

You are correct about the replay, and I did try that. I think I'm just not dedicated enough at this point in time for a game like Starcraft II, which is aimed at professional gamers to a degree no other game ever has been.

I hear you. Starcraft has always rewarded hard work and creative thinking. Because of this, people have been willing to devote large swaths of time to playing and getting better. Most of these people are currently in the beta. :)

I exaggerated above, but realistically, I often lost games in less than four minutes (with it taking another minute to be finalized).

Yeah, this is one of those changes that I like, but it can be a bit brutal. Starting with 6 workers instead of 4 cuts down on the ramp up time.

In tournament settings, this is exactly what you want in a game; something that can be won or lost at any minute of the game (excluding perhaps the first 3).

Yes, I definitely like this. SC II does a good job of getting you into the action quickly and presenting you with an every increasing array of possible dangers at various time points.

I just happen to think the learning curve from noob to low-level novice might be much higher this time around, and I think that might turn off a number of people from getting good enough to at least have some fun.

It will be interesting to see what happens when the game ships. When the less hardcore players get in the game will the bronze league be a satisfying place to compete and learn how to play?

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