> it's technically possible
If steam found out about the actual change in "ownership" of the account, I bet you their license agreement gives them the right to suspend the account entirely, and I bet you it would be enforceable in North America. (iirc, EULA's are a lot more enforcable in North America than some of the example European jurisdictions..)
I'm kind of on the fence about this issue.
a) I hate EULA's that I have no option to decline other than to not use the product, and that have bullshit terms that are ... eggregious and that would force me to spend thousands on lawyers if I wanted to .. "dispute them".
b) I *really* like Valve (well, except for their twitchy client that is lacking a lot of simple things like "do not automatically start updates" and forcing you to go through hoops to enable "offline mode".)
c) I do like the idea of resale rights. If I sell my Dell PC, that bloody Windows license should go with it. If my Dell PC dies, I should still be left with a license for the software that came with it!
d) Software and all non-physical things, all information, books, videos, programs are ... different. With modern technology it really does cost nothing to "replicate" them and give everyone in the world a copy. It creates conditions where on the one hand you can spend 50 million making something and go broke but everyone in the world enjoys it, and on the other someone can spend $1000 and end up making 10 billion dollars (in theory).
e) I dislike the idea of not being able to pass on the "right to use" that I've purchased to my heirs. That's .. bullshit. I've already paid for it once. (Oddly I'm not naturally inclined to think that it's my right to purchase 50 copies of some game on 80% discount during the steam xmas sale, and latter resell them during the year...)
f) I strongly believe that copyrights should not last longer than 50 years. Current terms are way longer than they need to be to reward the creator.
Yes, I am aware that e and f sort of conflict. :) I'm still mulling things over. I probably just need to get used to the idea of time or ability limited right to use licenses for consumers.
In my place of work I have **no problem** buying or selling licenses that are "subscription" based and/or tiered based on usage. It seems natural. Probably simply because I feel like companies can afford such things, and because it seems fair.
I already kind of don't care about Valve's ... terms ... just because they deliver such value and/or I **like** them. It's wierd how that last bit grants them such enormous leeway. I'd never ever trust EA with such baloney.
If Germany/others push Valve and other companies too much .. they might make ALL GAMES go straight to a "per hour" direct pay use model. Or maybe even a "per month" thing.
We've all got no problem with "per month" subscription licenses to MMO games (of course then we think about the online infrastructure and constant new content generation).
If I was Valve, I'd immediately stop all new sales in Germany, and/or switch straight to a "pay per hour" model. They could even ramp the "per hour" costs so that the first few hours of trying a game costs more than the next N hours (where N is the average amount of time it takes a player to "complete" the game) and make any hours beyond N cheaper and cheaper.
I do have to say I am annoyed that when I buy some games for my 3 nephews and neices, the games have to be separated into 3 different accounts, this creates all sorts of trouble when 2 kids want to play games that happen to be in the same account. I do not think that they should be able to both play the same game at once without me buying them 2 copies ... and I am also aware that this is kind of convoluted by the same principles of "game resale" ... in that maybe a developer feels it's unfair that I purchase 1 copy of a game and 3 kids get to play it (even if at different times/ages).