...don't pretend someone else forced you to take their cookie because they wouldn't share it.
And, by that, you mean "don't pretend someone else forced you to make a copy of their cookie because they wouldn't share it.", of course. Right?
Yes, they are both illegal, but one requires physically breaking into a car, and moving it to another location where you must either strip it for parts or sell it to someone else, and the other can be done from your couch.
More importantly, stealing a car deprives the original owner of their car. Downloading music leaves the source data completely intact, depriving no one of anything except for "potential" profit.
So why don't they get pissed that a game doesn't offer same-screen or LAN multiplayer, which has no strict need to connect to the publisher's server?
Personally, it irks me to no end that games that could easily offer LAN multiplayer do not do so. Torchlight 2 does. I bought it because of this fact. Outside of the MOBA/MMO genre (for resaons I presume are obvious), I have not bought a multiplayer game that doesn't support LAN in quite some time.
Currencies are as real as your ability to spend them. By that standard, USD is very real and Bitcoin is not.
I know of a couple of Mincraft server hosts that accept Bitcoins as payment.
There's been a good reason that I haven't bought any EA games for a long time.
These issues have been A SECOND good reason for a somewhat less long time.
I personally see no need for online requirements for a single player experience. EA, Blizzard, or any other developer/publisher/whatever doesn't matter - the point is I won't buy games that require an online presence for a single player experience.
Heisenberg may have been here.