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Comment Re:We've gone long enough without real progress... (Score 1) 416

Look, as much as all this Cathedral and Bazaar/Chaos crap sounds good in some righteous fight against the man, I've been using and helping to build Linux since 1995 and what we have sorely needed is some form of direction and vision.

No, we don't.
That's the mentality of people that think they can save the world, and this can only end in frustration. I think most FOSS proponents have fallen for it when they were younger. But we all realize sooner or later that only frustration comes from such a goal.

OS X has made such massive leaps and bounds with a relatively small number of developers because they have a solid vision and goal steering their efforts.

But OSX is made by a business, FOSS is not usually driven by business. Which could be a problem, but fortunately it never has been a problem, because it affects business, and economic forces have made people with some business sense to use FOSS.
There is still not to this day a company with enough business sense to drive FOSS like Apple with OSX, but it's not a problem because FOSS is, IMHO, a disruptive innovation.
If someone with business would have seized it, it would have destroyed a lot of incumbent, MS included, in less than 5 years. There's a reason MS does all it can to reign in FOSS, and there's a reason they still haven't managed to destroy FOSS. MS is very wary of disruptive innovations and tries to destroy them all before it's too late.

We just flail about and continually eschew any sort of cohesive goal. It shows. Linus doesn't want to take control and everyone wants to claim that it is not needed, but amazingly the Kernel itself requires this type of management and oversight... and it is always the most progressive part of the whole. But what good is the best kernel without a supporting structure? It's time to either take the bull by the horns, or step back and allow a company like Google or Canonical to do it.

We don't have to step back anything. Anyway, most people working on FOSS aren't the business type, which is a problem if your goal is large expansion of FOSS. But people in FOSS someday realize that it's better to save yourself, that's a less frustrating goal. If your goal happens to save everyone around you, then it's a benefit. At least, it's not frustrating like thinking you'll save the world.
I look at what has been done in 10 years, and frankly it's impressive. Most people fear that all of that disappear with them, but there's no need to worry about that IMHO.
Canonical was the closest thing to lau,ch FOSS, but clearly Shuttleworth (sp?) lacked the business acumen to launch such a disruptive technology.

Canonical and Ubuntu have floundered and have not come out as that entity even with the success in interest they garnered (like Red Hat before it), so it's time for another to try. I could care less who finally does it, just get it done!

This I agree with, but it's not as simple as saying "someone do it".
Actually, it would require most people in FOSS or making FOSS to take financial education (for which there is no real course) and business courses. Only then can this work.
But that's not their main interest usually, even though most of them must be NT types (in Myers-Briggs personality).

Comment Re:Another networking module... great (Score 1) 166

i'm glad that at least some kernel hackers recognise this, and 2.6.32 actually has support for new configuration method, which looks at already loaded modules and some other stuff to create trimmed down kernel config - http://kernelnewbies.org/LinuxChanges#head-11f54cdac41ad6150ef817fd68597554d9d05a5f

But "make oldconfig" is there since years.
It's not tedious at all to configure your new kernel when you have your old config file. Only the new options or the modified ones will show up.
So the tools are already there for those that build their own kernel.

Comment Re:Windows as the standard? (Score 1) 267

Apple and Nintendo and Amazon and so forth, want to be the gatekeepers of software and content, and frankly.. looking at the success of MS on the desktop, that approach doesn't seem to be a successful one.

This doesn't make sense. You identify loosely that Nintendo and Amazon (even Apple but that's rarely the case) are in the content business, and yet you compare it with MS on the desktop which is another market altogether. Ms on the desktop is in the technology business, which has nothing at all to do with the content business, and what works in the technology business (like vaporware) doesn't always work in the content business, like MS learned the hard way.
The XBox division of MS was a far better and far more obvious thing to compare and yet you talk about MS on the desktop.

Video game systems will be the last bastion of this mentality though, i can promise you that.

No they won't, videogames are not at all in the technology business.
And you're partly wrong anyway, Nintendo and the others don't want to be the gatekeepers of software or content, they want to maximise their customers and then keep them, which is what every business tries to do.
Being in the content business, that means gathering the most and best content around them of course. That's why they allow others to create content on their hardware, and don't chose arbitrarily who pass and who doesn't.

Emulation (Games)

Nintendo Upset Over Nokia Game Emulation Video 189

An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"
Businesses

EA Shuts Down Pandemic Studios, Cuts 200 Jobs 161

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."

Comment Re:Purchase On Impulse? (Score 1) 173

I think it depends on what you are shopping for. If I'm in the market for a handful of new games at $60 each, adding in an ~$80 controller doesn't sound all that bad, and could be an impulse buy pretty easily.

When and where it will be marketed, it's cheap and attractive enough for an impulse buy for the type of person they are marketing to in the context of what they are likely intending to buy.

This is nonsense. Lots of people talk like the audience they want to attract already have a XB360. In which case they wouldn't need to attract them. Makes no sense at all.
This news is only of interest to XB360 owners, not to any audience they want to attract.
So this news makes no sense except if the goal is to prevent XB360 owners from buying a Wii.

Comment Re:Maybe Natal has a chance after all? (Score 1) 173

If its that low, Natal actually has a real chance of making a dent in their user base.

In which user base? In MS user base?
This has no chance on Wii user base: they have a Wii, not a XB360, and I doubt the XB360 + Natal will be £50. Get real people.

There are already 14 development studios confirmed to be working on natal titles, including Lionhead, Rare, Activision Blizzard, Bethesda Softworks, Capcom, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ and Ubisoft. Not a bad lineup for a peripheral, sounds more like a console lauch than a peripheral introduction.

It sounds like a very bad launch if the goal is to attract the Wii user base. Absolutely none of these studios have any good track record making games for the Wii audience, that could attract a user base. Those are the studios making the shovelware on Wii!
Only Sega managed to make a system seller on Wii, but that was with help from Nintendo.
Keep in mind that Nintendo is basically the sole developer attracting the new audience to the Wii.

Comment Re:Purchase On Impulse? (Score 1) 173

I'd say it's more the "next generation" wiimote.

Keep in mind that I have never, ever owned a gaming console. But the wiimote was, by all accounts, a game changer. Instead of pushing buttons, you moved something you held in your hand. But it's still a handheld controller, and is in some ways a ripoff of a standard game controller - the "only" changes were that you had fewer buttons and you used actual motion of one arm to control the device.

It's not the "next generation" Wiimote at all. On the contrary, I think it's bound to fail hard because it was made for completely different reasons than the Wiimote.
Typical Nintendo tailor the controller to go with their games. The Wiimote was made to go perfectly with their games for everyone, meaning it was made to be fun for the most people.
Natal is a reaction trying to coop the Wiimote success, by being "more advanced" ("next gen" like you say), meaning it's done for technology first.
MS (and Sony) seem totally unable to follow the same values that Nintendo introduced, and are stuck in the old "more power means better". The HD consoles should have showed them that's not the case.

Also, the Wiimote provides touch feedback, and actually have peripherals allowing you to use motion control with both arms (not just one). I'm not sure not activating the touch sense is a good thing.

With this unit, the "controller as a device on your person" is gone. You use actual body movements and voice to control the game, not just the movements of one arm on a unit that still has buttons.

This is the problem: a controller is not "a device on your person", it's an "extension of your person". Natal removes that and I think that's a very bad thing. EyeToy games are not exactly successful.

Not that this type of interface is totally new, but it is the first time it's being mass-marketed to such a low audience and is made affordable enough that just about anyone in a first-world country could scrape together the funds to get one, and to many this will be chump change.

This is complete nonsense.
This interface is for now not mass-marketed at all at a low audience, it's totally off their radar. The only thing on "low audience" radar is the Wii.
The only time MS tried to mass-market their product for a low audience (IIRC last holiday with Rare games and things like Lips), it was a big failure worldwide.
And it's not affordable at all. This "low audience" still has to buy the console, and we don't know the price of the device with the console, but it won't be £50.
This won't be chump change at all for most, especially those that already have a Wii. But these will be the minority, as they won't buy another console.

Comment Re:I for one welcome... (Score 1) 329

You were doing great up until that "it works on everything" part. Plenty of folks have pulled their hair out with Myth in the past and you make it sound like a breeze.

You were doing passable until "in the past". You wrongly assume that MythTV 0.22 is the same as 0.20, and this is your big problem. The same as 0.20 because 0.21 worked great already.

Look at the numbers of folks posting here that have given up on it and you can plainly see it's far from easy.

I see less people that failed a long time ago (surely with 0.20 or OS problems) than people I installed MythTV for, and for whom it works great. The sole thing not working "right" is the XMLTV part where I live, because it's not based on SchedulesDirect like provider yet (there are alternatives though).

I for one hope that this version is VERY good but please, the rah rah it works great stuff can be saved - most of us know better having tried it already.

No, you don't know better at all. As soon as you had problems, you ran everywhere saying it doesn't work, like you're doing now. I've actually used the development version of 0.22 without any issue till this day, and will soon swith to the stable one. So I've actually used 0.22 while you obviously have not.
And sure enough it works great, even better than 0.21 that was already working great.

Comment Re:.01 Really? (Score 1, Flamebait) 329

Well, let's put it another way. Say you tried it at .20 and found that it was interesting but still too rough for your needs. Now, you are browsing around and see in passing that the current version is .22. Now, based on that .02 difference do you think that it has gone through major changes and deserves a second look or has it just been tweaked a little?

And while you're stuck with your obsessive compulsive nonsense on version numbers, people that actually care are using it.
Besides, it's not .20, it's 0.20, and it's a version number, meaning it can become 0.22.1 for example. You must learn to read more carefully, you managed to miss the "0" a lot.
I guess you only focus on useless things.

Comment Re:does anyone still use it? (Score 1) 329

I'm going through the same. I've been using Myth for maybe 3 or 4 years (starting with 0.20-beta something). It was relatively stable, but did crash once in a while.

MythTV has changed a lot since then. I've really started with version 0.21 (must have been 3 years ago at least) SVN, and the only crashes I experienced were with the frontend because of OS configuration problems (OpenGL, proprietary drivers, ...). The important part, the backend, never failed me once.

Mostly what was driving me insane is for the past few months, it would stop responding to the remote for a few minutes, then suddenly play back everything that just happened. So you'd hit fast-forward, and nothing would happen.. hit a couple more times... then suddenly a few minutes later, it would skip forward several times. Lirc was seeing the commands in realtime, so I have no idea what the problem was. It was intermittent, and I never found a common thing that was happening at the same time.

Yes, this bug has been fixed, among tons of other ones.

Taking away constraints of OS/software, there is just no solution that leads to a great networked PVR system out there yet, in my opinion. To clarify, I'm not looking for a HTPC - I want a UI, consistent on every TV in my house, that lets me watch live TV (not that I ever do that), watch and/or schedule recordings (and have any available on any TV), watch DVDs, watch downloaded movies/shows, listen to music (both stored and streaming), and things like pictures and weather reports are kinda handy too.

That's not true, there is MythTV. It has changed a lot since even 0.21, and these aren't just cosmetic changes. MythTV 0.22 is really a true milestone.
Don't let the state of MythTV 0.20 fool you and assume that it's still the same with MythTV 0.22, like a lot of people are doing in this discussion. You'll see lots of people talking about MythTV being buggy (meaning it has loads of bugs that makes it crash constantly) and very hard to use. These are basically myths now.
Of course MythTV still has hidden bugs, but from your description of your experience with it, I think you'll be pretty pleased. I've gone through the transition from MythTV 0.21, through SVN of 0.22, on my "production box", because the world was changing around MythTV (migration to DVB-T, HD and new sound codecs in Europe), it still works like a charm, and never failed me.

Comment Re:Doesn't it depend on Nintendo's strategy? (Score 1) 186

As far as I remember, Nintendo has been trying to build up the corporate image of a "family friendly" entertainment company.

You remember wrong then. Or it's just semantic, I don't know.
Nintendo actually built up a corporate image of a "for every member of the family" entertainment company.
And strong evidence of this are their handheld consoles, which can't be played by all the family at once, but every member of the family can play games on them.
Perhaps that's what you meant.
Apart from that, Nintendo is just selling entertainment devices, and as for their home consoles, they're still selling a true home console. Home consoles always were local multiplayer devices, with at least 2 controllers that could be attached (there are some exceptions that were failures).

The elderly people on slashdot might remember the ridiculous censorship that Nintendo forced on "Maniac Mansion" before they backed its release for the NES (link: http://www.crockford.com/wrrrld/maniac.html).

Given that Nintendo was heavily burned with lawsuits as soon as they tried to enter the western markets, I think history is far more complicated that simply citing one outcome like they did it to displease their customers.

Nintendo financially relies on embracing new target audiences for their products to evade direct competition with Sony and Microsoft.

What does this mean exactly? It makes no sense.
Nintendo financially relies on their customers, and their business strategy is aiming at a population that includes everyone, contrary to their competitors that only target some specific demographics.
And it has nothing to do with evading competition from Sony and MS. They're not preventing Sony or MS to target this audience at all. Sony and MS are the ones who actually are unable to target this audience, and are catching up to compete. Nintendo never prevented them to compete, and nothing of this has anything to do with financials.
Nintendo is the one making money on its console from the start, while the two big competitors were losing money: if anything that should lower Nintendo's ability to compete.
Financially, Nintendo just relied on their belief that the time was ripe for disruption, because the gaming industry was going more and more away from gaming.
Just look at the competitors' consoles: they are adding lots of features that have nothing to do with gaming, their games are more and more alien to local multiplayer.
Nintendo always financially relied on providing big values for gaming, not big values for specs.

Just recall the introduction of the Gameboy, which was technically inferior to its main competitor, the Atari Lynx or think of the WII, which shares most of its components with the not-quite-new Gamecube. Directly targeting the same audiences like Sony or Microsoft got Nintendo in trouble really soon. So, as long as Nintendo does not make an U-turn in its sales strategy it is therefore very likely that "mature" content will be nothing more than a niche that they accept but don't actively promote.

There's sth missing here. I don't see how you made the correlation between "technically inferior hardware" and "mature games". This just makes no sense. All previous generation consoles had very successful "mature" games and all were technically inferior to the Wii.

The problem is pretty simple really. And it's just not true that Nintendo would not actively promote a "mature" game. But it makes no sense to believe that people that want "mature" games will come to the Wii for "Madworld". Some people seriously believe that?
Nintendo made efforts to have a GTA game on the Wii, which was turned down by Rockstar.
To bring an audience for some genres, you need a big game, not lots of small ones. People will go where the big games of that genre are available. How can anyone expect people that like "mature" games to come to the Wii for Madworld when GTA 4 is on HD consoles?
See the problem? It's pretty obvious.

Comment Re:I think it'll happen (Score 1) 186

Monster Hunter Three is an interesting example. It's a pretty 'hardcore' game, if you label games as such, and traditionally offered on Sony consoles. It was going to be on the PS3 this gen; but the developers looked at the multimillion dollar expense of creating it on that console, and decided to switch to the Wii. It might sell less, and yet be more profitable at the same time.

Monster Hunter Tri is actually the best selling 3rd party title in Japan among any of the home consoles of this generation. It will reach a million sold some day. So it didn't sell less than it would have on other consoles. It will stay the best selling 3rd party title until Final Fantasy XIII is out on PS3 in December.

Apart from that, I disagree with you that it will happen, and that's a good thing.
I mean, some 3rd parties advertise they are making a "mature" game for the Wii like it's an amazing thing, and media are quick to come saying they are failures.
Something is wrong in this picture, especially when some of them (Resident Evil) are actually big successes.
There's several problems, like the gaming media wanting to convey the belief that mature games can't sell on the Wii, as if it was a problem. At least they see it as a problem.
But the mature Wii audience sees through the BS, and won't buy a bad game (Madworld) just because it has a M on it.
One other problem, is that all these 3rd parties believed they could fool the Wii audience with their stupid scheme. How come you start making "mature" games 2.5 years after the console was out? These 3rd parties actually expected people wanting "mature" games to wait this long for a "mature" game on Wii, while they made several elsewhere? And they expect people to buy these games, whatever their quality, even though there is no promise of more to come to those that absolutely want "mature" games?
This makes no sense. Unless there is a load of "mature" games that are very good in quality coming to the console, it just won't work.

It's pretty apparent to me that some part of the gaming industry realized too late the huge market available on Wii and is struggling to take advantage of it because it's too late, while another part is afraid that these games would work on Wii, which would remove lots of resources from the competitors' home consoles for these same games.

Comment Re:Skeptical (Score 1) 110

I don't really have much to say about your argument other than I think your personal experience is somewhat subjective.

You just missed all the facts in his post then.
Like lots of people mixing iPhone with "cellphones" when cellphone is needed to imply "huge market".

As evidence I'd just point out that the iPhone games market is something that is clearly on the minds of people at Sony and Nintendo. Since the iPhone has launched both Sony and Nintendo have introduces low priced, downloable tiers to their platforms (DSiWare and "snackable" games on the PSN) to compete directly with the game market on the iPhone.

iPhone game market clearly is not on the mind of Nintendo. Sony I don't know, but sure enough not Nintendo. At best, Nintendo have tried to protect itself from a potential threat coming from iPhone apps market. The game market for the iPhone sure enough is not profitable for big publisher companies doing games for DS or even PSP. Those that entered the market (mostly western companies) are struggling and realising this is a very different market.
Small japanese companies like Hudson are successful. But none of downloadable apps on DSiWare compete with iPhone game market.

And in this very article, Iwata directly compares this possible download system to that of the iPhone.

No he doesn't, that's only speculation from the article author. What he does is specifically saying that the iPhone download system DOESN'T fit their customer, meaning it doesn't fit their market.
That's the contrary of what you're saying.

As for the issue of how much functionality the iPhone replicates... I think it varies from title to title, but the iPhone most certainly does replicate some of the functionality of the DS. For example, the iPhone version of Civ Rev is nearly identical to the DS version.

Oh yes the iPhone does replicate some of DS functionality, but none that matters, and especially none that can make it compete with the DS. Notice that every people that share their experience of leaving their DS for their iPhone are forced to say that they don't care about any of the big number of important features that the DS has and the iPhone doesn't replicate: kid friendly, buttons (giving tactile feedback) and D-Pad, battery life, screens, game library, game reselling and used games availability, ...

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