Comment Re:I must be missing the point here (Score 2, Interesting) 342
Which may or may not be related to any societal benefit. A rating system with 100% compliance which causes no decrease in violence can not be accurately described as successful.
Wouldn't that be a reasonable indicator that whatever it is you are rating is quite possibly not the cause of the violence?
Hypothesis: We have X% of violence in children because Y is unregulated by age-restriction ratings.
Experiment: Regulate Y by age-restriction ratings.
Result: We still have X% of violence.
Conclusion: Hypothesis is rejected.
Tentative interpretation: Y is not the (most significant) cause of violence in children. Further study along these lines recommended.
If you don't automatically accept that violent video games lead to violent behavior, then a rating system with 100% compliance can be successful by simply allowing parents to have a reasonable, standardized assessment of whether or not the content of a game is age-appropriate for their child. It can also be argued to be successful, because it may show that access to violent content or not in games does not significantly correlate to violent behavior.