Defender's Quest programmer Lars Doucet has an excellent series of articles on what is at stake when a customer, or would-be customer, decides to buy or to pirate a computer game. In sum, there are, not one, but four currencies: literal money, time, pain-in-the-butt and integrity.
Pirate sites can make you feel dirty (it costs integrity) and make you fight viruses and false download links (paint-in-the-butt), but usually makes the game available in days or even instantly (low time cost) and cost zero dollars. Legit game stores have to compete with that.
So, if the game's DRM is obnoxiously hard on legit customers (high pain-in-the-butt cost) and is more expensive than the pirate version, it will lose hard to piracy, because the only "currency" in which the legit version costs less is the integrity currency. It's no wonder Steam, GOG.com and other online stores for PC games nowadays try to make buying and playing the game as seamless as possible. (Of course, there are still AAA games that the publishers insist on having obnoxious DRM).
Music streaming services got this really well. Spotify, iTunes, Deezer and Google Play Music are all easy to use, fast to listen and have each of them an exellent and comprehensive library of songs. You don't have to subscribe to multiple services to listen to the music you want.
Now, video streaming services are doing the exact opposite: do you want to see a particular movie (not any movie, or a movie of a particular genre, a particular and specific movie)? Maybe it's on Netflix. Or on Hulu. Or is it on Amazon Prime Video? Perhaps it will be on Disney+. Or you have to "rent" or "buy" it on Google Play Video or something.If it is an anime, maybe it is on Crunchyroll or Funimation. The cash and pain-in-the-butt currencies skyrocket on that system. It's not feasible to subscribe to every video streaming service on the planet. It is no wonder many of us are returning to the torrent sites.