Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Comment Re:Tomb Raider (Score 1) 210

I agree, the first one was a breakthrough. It wouldn't have mattered WHAT the character was; male, female, hermaphrodite, small blob of goo, the gameplay was just that good that it still would have been successful. Maybe not AS successful, but still...
And as for T&A... hah, polygonal uniboob, no thanks :P

Comment Re:Flame went higher. (Score 1) 210

Mileage varies, of course... I didn't like 8 because none of the characters were all that likable, but every other game they've done I've enjoyed. 12, my only real complaint was the whiny teen hero. 13 was good, pretty much what I expected, though it could have cut down on the opening cinematics and guided gameplay.

That's something they need to cut down on in general. They need to allow us to get IN to the game faster and actually start doing things. Cut down on the cutscenes, get us interacting with the characters asap. But other than that, I enjoyed the story and the look and feel of the game.

11, I played that at release, and I still play it today. They've put a lot of work into that game and they're continuing to revamp it. I'd say it's better than ever now.

14 was very pretty, but suffered with a clunky, laggy interface. I haven't played it enough to really get into the story, but so far it seems pretty engaging. I think they were pushed to release that game WAY too early, it's still in beta phase. They're listening to customer feedback, though, and I think they'll make good changes to it. In a few months, it will be a game worth playing.

So, my advice to SE:

Stop with the Whiny Teen Hero. Angst is good for characters only when they have a REASON to be angsty, and only when it moves the plot along
Cut down on the cutscenes. Those are the most expensive parts of the game anyway. Short, occasional cutscenes can enhance a game, but longer ones detract from gameplay by basically taking control away from the player. If I wanted to watch a CGI FF movie, I'd just pop in Advent Children again.
Do more to connect the player to the character. We need to empathize with the characters we play, we need to like them, and we need to feel like we're sharing the adventure.

Comment Re:Americans (Score 1) 318

You shouldn't make a big deal of the US being wealthier and more powerful than Britain. Britain was a major power in the world in its day. It's declined since then, sure, but who's to say that the US won't do the same? Our debt keeps rising, our standards of education keep falling, jobs keep moving overseas... this is not a sustainable structure we have here, and the more we borrow the faster and sooner our collapse will be.

So, I'm not as sure as you are when you say that our current wealth and success is due to a superior culture. Would you say the same if the US economy collapsed and drove the majority of it's citizens into poverty?

Comment Re:Just wondering (Score 1) 242

You're right about how hard it sometimes is getting executives to see how important security is to a company. Which is why examples come in so handy. So, the one thing about this that could be considered a silver lining is that tons of other companies are watching what's happening and thinking, "Gosh, maybe we should look at our own security, because we don't want to be the next SOE"

The problem is, that's a lesson that tends to be forgotten when it's time to write up the next budget.

Comment Re:Driving patterns (Score 3, Interesting) 400

Nothing really to do with stupidity. People tend to forget that they're being watched. It's a coping mechanism, I think. We can't always be on guard.
Where I work, there are cameras all over the floor. I KNOW that. And I'll still forget every once in a while that those are there. Then I'll see one, and I'll think "Oh, yeah... everything I do is being recorded. Have I done anything embarrassing lately?"

Comment Re:Time to cut them off... (Score 1) 258

Moving out of a market allows someone else to move in. This is why you'll see large franchises willing to work at a loss in some locations in order to keep a competitor from expanding. I would imagine a company with as much money as Google would see a loss of income in Italy as preferable to having another competitor come in, take the market away and figure out some way to profit off of it.

Comment Re:The Cameron Divide (Score 2) 309

In fact I would make the argument that only best acting in the original star wars was at most one-dimensional. In the prequels it went down to 0-dimensional, with only the most important character being 2-state with atomic transitions: In love/not in love, evil/not evil.

Only a Sith deals in absolutes.

ohwait...

Comment Re:Why don't you have a seat right over here (Score 1) 432

It's led to a lot of confessions, though. "Your buddy just admitted to everything. We caught you on tape. You were picked out by an eyewitness. We have DNA evidence." Really makes things easier for the police. Of course, they then follow it up with things like "Just admit you did it. You're going to jail either way, but if you cooperate, maybe you'll get less time/avoid the death penalty/go to a minimum security prison".

The combination of those two leads to a lot of FALSE confessions, or statements which, taken out of context or read the wrong way, can be seen as incriminating. Which is why you never ever talk to the police without a lawyer.

Comment Re:No, it's bullshit (Score 1) 278

Is anyone prepared to say that that's not art, because it's commercial? WTF? When did that idiotic notion originate, anyway?

Speaking from experience, and knowing several artists, the answer to where it comes from is quite easy, and it comes from two places:
1. Artists who aren't commercially successful. See also: Sour grapes.
2. As a tool for artists and art snobs to deride the work of an artist and anyone who likes their art, thus "proving" themselves superior.

Now as to when it originated, that's a bit trickier. My best guess would be the first time an artist who had trouble selling their work heard of another artist who was commercially successful.

Slashdot Top Deals

365 Days of drinking Lo-Cal beer. = 1 Lite-year

Working...