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Submission + - BP "top kill" fails 1

oxide7 writes: BP Plc said on Saturday its complex "top kill" maneuver to plug the Gulf of Mexico oil well has failed, crushing hopes for a quick end to the largest oil spill in U.S. history already in its 40th day. It may be another two months before the London-based energy giant can definitively turn off the gusher — a delay that could undermine U.S. President Barack Obama as he faces growing criticism for a perceived slow response to the disaster.
News

Submission + - CBC News - World - 'Top kill' operation fails: BP (www.cbc.ca)

MrShaggy writes: "http://www.cbc.ca/world/story/2010/05/29/bp-oil-top-kill.html

BP has scuttled the "top kill" procedure of shooting heavy drilling mud into its blown-out oil well in the Gulf of Mexico after it failed to plug the leak.

BP chief operating officer Doug Suttles told reporters on Saturday that over the last three days, the company has pumped in more than 30,000 barrels of mud and other materials down the well but has not been able to stop the flow.

"These repeated pumping[s], we don’t believe will likely achieve success so at this point it’s time to move to the next option," Suttles said.

Read more: http://www.cbc.ca/world/story/2010/05/29/bp-oil-top-kill.html#ixzz0pMdV9rOF"

Apple

Submission + - Apple's Rotten Core: Inside The Foxconn Facility (telegraph.co.uk) 1

Robotron23 writes: The Daily Telegraph reports on the ongoing grim situation with Apple's manufacturing workforce in the wake of the iPad's European launch. Twelve suicides this year have occurred from employees jumping off of Foxconn factory buildings. Accounts of life working for Foxconn have emerged from within China including this translated report from an undercover reporter. Two deaths and further attempts have occurred over the past ten days.
Iphone

Submission + - Tenth Suicide At iPhone Factory (reuters.com)

carre4 writes: Another employee has jumped to his death at Taiwanese iPhone and iPad manufacturer Foxconn. Police are not saying yet whether this was a suicide attempt, a suspicious death or an accident. It happened just one day after Foxconn started playing music to workers on the assembly line to try to ease the pressure on them; the company's founder had denied he works his staff too hard.

Submission + - Microsoft, China and Teenage Factory Workers (computerworld.com)

juicegg writes: Computerworld describes a new report following a three-year investigation by the workers rights group The National Labor Committee. The NLC says hundreds (up to 1000) 16-17 year old and dozens of 14-15 year old "work study students" work 15 hours shifts six or seven days a week at a high speed assembly line in the KYE System Corp. factory in China, where they make computer mice and web cameras. The report alleges workers are subjected to stolen wages, fines, harsh discipline, sexual harassment, overcrowded dorms, bad food, curfews and many other abuses. Microsoft is KYE's largest client, but the factory also does business with Hewlett Packard, Best Buy, Samsung, Foxconn, Acer, Wi/IFC/Logitech and Asus-Rd.

"We are like prisoners," one worker said. "It seems like we live only to work. We do not work to live. We do not live a life, only work."

Microsoft has a vendor code of conduct to prevent such abuses, but according to the NLC report the code of conduct has had no impact at the KYE factory. Microsoft spokesperson said they are investigating the situation and promised to take appropriate actions that "may include corrective action plans, remedial training, certification requirements, cessation of further business awards until corrective actions are instituted, and termination of the business relationship."

The report also criticizes the American Chamber of Commerce in China (Microsoft is a member), which opposed a 2007 proposal by the Government of China to implement some minor pro-worker reforms. The Chamber of Commerce said the changes would have "negative effects on China's investment environment" and would reduce employment opportunities for Chinese workers. Even with these reform it would still be illegal for workers to form independent unions or go on strike in China. The report does not mention tens of thousands "mass incidents" recorded every year in China that include many illegal protests, riots, strikes and sit-ins related to working conditions

Comment Re:Economic warfare (Score 2, Informative) 352

People may not agree to what communist ideals are, but some of those people have the wrong idea while others are right.

Communism has the word "common" as it's root. It means common ownership of property, which is the same thing as non-existence of property (because property is defined by exclusive ownership). This implies non-existence of money, non-division of people into classes and impossibility of political power like we understand it.

Neither Soviet Union nor Maoist China had common ownership/non-existence of property - they had state control of property, where all the riches of those countries were managed by the bureaucratic ruling class. This ruling class forced people to work for money. There is absolutely nothing communist about exchanging work for money. Unlike entrepreneurs in free-market capitalism this bureaucratic ruling class managed their property collectively, but that is not so unusual - shareholders and corporations also manage property in common. What matters is that they have exclusive power which left most of people in those countries with little choice but to get a job and try to join the property managing class.

You might say that China and USSR had "realistic" communism, but this is not true because much more authentic forms of communism have existed in history. Many groups of hunter gatherer people often and share what they managed to find among themselves freely (or according to rules of gifting, not exchange). Diggers during the English Revolution (around 1650's) were a group that set out to work the land in common and share the products freely. The government rightly saw them a s a threat and suppressed them. In the Spanish Civil War in 1930's large parts of the country were controlled by anarchist-communists (several million people) who took "from each according to the ability to each according to need" principle seriously and collectivized factories and land. Their progress was uneven, but mostly it was directed towards greater communism. Their enterprise was prosperous until they were destroyed by the combination of USSR sabotage and fascist attack. There's a movie about it called "Living Utopia" if you care what real communism looks like. Wikipedia is another (very limited) communist project because it creates common wealth owned by no one and build by people who have the ability (and desire) to do this and used freely by anyone who wants to use it for the benefit of all.

Finally, there is nothing communist about stuff like "collective farms" in USSR because those enterprises were not controlled by their workers in any meaningful sense.

What these countries call themselves makes absolutely no difference to what they are. They are state capitalist economies because they have states, capital and a powerless working class, while communism is a movement (and not just some ideas in a book) aimed square against all of that. It would be nice to have a new word for people chipping in for common good as you say, but if this chipping in behavior was at all ambitious it would threaten all the existing powers of our world (governments & corporations) and sooner or later it would gain the same notoriety as "communism"

Games

Submission + - Rockstar rebuffs dev fury - but more scorn emerges (develop-online.net)

An anonymous reader writes: So everyone is talking about the fact Rockstar Games has today addressed the accusations that it has forced developers at Rockstar San Diego into unpaid overtime to finish imminent titles (http://www.rockstargames.com/newswire/2010/01/21/2821/asked_&_answered_-_re_red_dead_redemption_l.a._noire_rockstar_san_diego_and_more).

But I've noticed that a former GTA3/Manhunt designer (Chris Kruger) has a comment in this piece published today about crunch in studios, suggesting the problem goes beyond Rockstar San Diego and is company-wide.

He says in Develop's Jury-style debate that the damage overtime has can upend the out-of-work relationships developers have: "Crunch is totally damaging, but much more so to the individuals involved. An almost failed marriage in my case. To the company the cost of crunch is very hard to define but any benefit at all is easy to measure. That's why it's such an easy decision to make for most companies. Unless there is a push back and the cost is made clear, it won't change. In my view self regulation doesn't work, and the only real solution is external regulation or utter agreement from the vast majority of staff on how to approach the matter."

There's no easy way around the topic, but crunch is clearly damaging. When will the management at games studios address this troubling issue properly?

Games

Submission + - Rockstar Employees Badly Overworked Say Wives (gamasutra.com)

juicegg writes: Wives of Rockstar Games employees in San Diego have published an open letter on their Gamasutra blog. The authors say that Rockstar employees are seriously strained by unending crunch periods of 12 hour work days and 6 day weeks. High levels of stress are leading to serious psychological and physical problems for some of the employees. They charge that studio management uses arbitrary, deceptive and manipulative practices to get employees to work more unpaid overtime hours at greater intensity — despite Grand Theft Auto selling $1 billion copies.

Among blog comments some current and past Rockstar employees are confirming problems with the studio. "Ex Rocker" writes:
"What makes R* crunch periods different then any other studio is that they tell you the game has to be finished in 6 months so let's start our final push to get this awesome game out there! 6 months turns into 1 year, 1 year turns into 2"

Other comments reveal worker hopelessness and general mismanagement at the San Diego studio.

Related stories here and here

Comment Re:Would this be a good time for a union? (Score 1) 211

Some people here have mentioned that unionizing for IT workers might do some good, but it is either not feasible due to nature of IT work or has other drawbacks. I think IT workers (a broad category I know) should be talking about organizing first, unions second. Many of the official unions are just a different set of bosses, often fairly friendly to the original set. This does not mean that our attempts to collectively improve our conditions are doomed to harm us. Instead, how much the union works their members, how much for themselves and how much for the company depends mostly on how organized and conscious people already are in their workplace. When workers want to work more reasonable hours for a better pay and are willing to fight together, they will force their union to do the job. When the workers are apathetic, the union will manage them. The main advantages of the union are legal protections and national support, so it makes a sense to have one if people in a workplace already want to get organized, but it makes almost no sense to ask for outsiders to come from the union and organize the workplace.

IT workers organizing is not unprecedented. The first real IT strike I know of took place in 2004 at Schneider Electrics aka the GE of Europe, which produces electrical components and control systems. The company was planning to move 400 local IT workers (mostly doing tech support) to a different french company, which does outsourcing services. This meant each employee would take a 500 Euro monthly paycut and would work in worse conditions at the outsourcing shop. In response to these plans, IT workers went on strike, occupied their offices and seized some servers. The union was not happy and provided almost no support. The workers had their own daily assemblies where they discussed their situations and decided how to act. They received some support from factory floor (blue collar) workers. Ultimately they voted to end the strike and occupation, since the company wasn't willing to negotiate and the union was not willing to defend them. Although this was not a measurable victory, it's not defeat either - this sort of action makes it harder for the company to outsource people in the future. For the IT workers it was their first real strike, which changed their attitudes towards work and collective action. Some of them were not union members, but described the strike as something they had to do - the pay cut meant trouble paying mortgages. A more detailed account (unfortunately rather politicized and not always clear, but still very valuable) is here Strike and occupation of IT workers at Schneider Electrics.

Organizing Info (union or no union)
Workplace Organizing
General Organizing

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