AMD Eyefinity does this, right?
No, last I checked the cards have six DisplayPort sockets on the back. But there's a big price premium for them, and it is much cheaper to buy multiple dualhead cards. It's a moot point though, according to the FAQ Linux support is only in the planning stage so it's not really an option for Linux PCs.
However if DP daisychaining was to work, presumably you'd need two sockets on each monitor - DP in and DP out/passthrough. I have two screens with DisplayPort inputs on them, but neither of them have an out/passthrough socket so I don't think I could daisychain them anyway.
XRandR, Xinerama, TwinView, you'd think between all that something would work for you.
Thanks for the reply. I'm currently using Xinerama (without TwinView, as some of my screens are in portrait mode) with the "Awesome" window manager which works fine (apart from the nVidia bugs like OpenGL freezing on one monitor until you switch virtual desktop on another monitor), but I was thinking more of the physical connection for four screens. AFAIK Intel don't make discrete graphics cards so it sounds like I'd only be able to go triple-head before I have to pick from one of the closed source camps ("closed source" referring to officially supported manufacturer's drivers.)
When I go looking for a Linux machine the very first thing I look to check-off is "Intel graphics"? Yup, then it's a buy.
I've decided to do the same with my next PC, after growing tired of the lacking multimonitor support under nVidia (sure it's usable, but still very buggy.) But what are Intel graphics like with multiple monitors? I currently have four screens connected via two nVidia discrete cards (no onboard graphics) so how could I achieve this with Intel? The fabled DisplayPort daisy-chaining hasn't seem to have materialised, and the one-to-many DP adapters are still stuck at very low resolutions.
it seems whenever a major multinational corporation or government entity is charged with piracy, they arent. theyre simply "out of compliance" or "underlicensed" or some other equally innocuous amorphity they can escape through hiring a compliance officer, cutting a comparatively insignificant check, and saying theyre sorry. when a private citizen is charged with piracy its almost always widespread, intractable, correlated to violent terrorism, and prosecuted at the fervor of a rape case. its exactly the opposite of what it should be.
Not from a copyright holder's financial standpoint. If you sue a private citizen you won't get much money out of the endeavour, so the idea is to make piracy seem so bad individuals won't do it, because it's not worth suing them all. But when you sue a company for piracy, they are very likely to send you a lot of money. So having businesses pirate software is a great way to get more out of them than you would with normal licence fees (since they are probably using more copies than they would have willingly purchased.)
FYI my Unikoo one (also RTL2832, arrived two days ago) can tune below 30MHz and just over 2GHz. The tuner chip actually goes down to 0Hz but the sensitivity seems to drop off outside the advertised range (i.e. strong signals only. I can tune into the normal AM radio band at ~1MHz but can't see any signals.)
But on that note, does anyone know where SDR newbies like myself can go to discuss these things? There are a bunch of extremely narrowband transmissions all over the place and I have no idea what they are and I'm hoping someone else might know. I'm also looking for a program like HDSDR that runs under Linux, and I have a ton of other questions that seasoned hams will probably just roll their eyes at, so it would be nice to find a forum or someplace that is beginner friendly!
...but it is trivial to generate an unsolvable free cell board. Just start by laying aces in the first row, then continue with kings, queens, jacks, tens, in descending order until you run out of cards. That is one example of many provably unsolvable free cell boards and proves the Microsoft help text to be wrong for free cell in general. You don't need Windows to play free cell.
No, but the help text only referred to the Windows version, not Freecell in general. Their point was that the algorithm that they use to generate games only produces solvable ones.
I'm not sure if it still works in recent Windows versions, but with XP and earlier there was an easter egg where you could request game -1 or -2 and it would present a neatly ordered and unsolvable game, just as you describe. I guess this was to prove that an unsolvable Freecell is easy to create, which makes their algorithm all the more special as it only produces solvable games. I am curious how they achieve this.
Isn't this akin to looking for your lost keys under the street light because its brighter there?
If you've got no idea at all where your keys are then why not? Might as well look in all the easy places first.
Just for the record, I too dislike the trend of explanations being posted as videos, but the reason why I linked to a video in this case was because of the nature of the topic. Reading about software defined radio is one thing, but actually seeing the analysis take place in real time is far more interesting in video form. Watching what the radio waves do, and how they sound different as you tune in and out of different signals is something you can only get by watching a video.
Had it been just about anything else I would have gladly omitted a video link.
Work expands to fill the time available. -- Cyril Northcote Parkinson, "The Economist", 1955