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Comment Re:Open the floodgates (Score 1) 597

Sure, if you ignore than under this scheme there is no "price". The college isn't getting to decide a fee and charge the student. The college gets 3% of what the student ends up earning in the 20 years after they graduate. So unless you think that colleges control wages across the board they have no say in what they are charging under this proposal.

Comment Re:This is an Australian innovation (Score 1) 597

It would be a US for a state level tax, since states can't tax your income once you live and work in another state. And since this is in fact a state level proposal it has exactly the same avoidance issue - in fact it's magnified since is is dramatically easier to move states than it is to move countries.

Comment Re:Stock price (Score 4, Informative) 390

No he isn't. Microsoft's own calculator ( http://www.microsoft.com/inves... ) says that if you invested in MS stock on 1/1/2000 and reinvested all dividends back into them then you've managed a -14.71% return (ignoring inflation).

If you had waited until 1/1/2001 on the other hand you would have managed a 129.18% return (again ignoring inflation).

Of course I'm sure that has nothing to with the dot.com boom and bust or anything...

Comment Re:Tried playing this game (Score 2) 218

You do not do 50 damage, and the next 2 people do not do 150 damage + stun + whatever

A first level character hits with a sword and does 1d6 damage. A 7th level character hits with a sword and does 1d6 damage. One of them might be a fighter and get a bonus for strength if they have a high strength which isn't likely anyway - but that could be the 1st level character.

Now of course the first level character will die faster - which is why they are actually using missile weapons and not making themselves a target. This is balanced by the fact that XP is shared evenly not adjusted by level and thus the lower level character will shoot up levels in a flash anyway removing the "problem" in a handful of sessions.

Comment Re:Tried playing this game (Score 3, Insightful) 218

1. It is fun with a weak character relative to everyone else.
2. Failure is as fun as success - notice that almost all old school D&D players have a favorite story to tell in which usually a character if not the entire party dies.
3. Fudging dice rolls is unnecessary. Yes some DMs want a softer game and so do that - which I guess is fine if that's the game you want to play. There's no need to, just don't get attached to that character...

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