Comment Re:No silly (Score 1) 308
Because it's a "notgame", or as I believe, more of a interactive demonstration.
For example, in this "notgame" he can either tell you how lonely people feel, or you can let you experience it yourself. Single box represents you, the other clumps of boxes represent people doing their own thing and enjoying, only to disperse whenever you approach them...
I think this allows for a deeper experience.
There are others, with similar deeper themes, like Freedom Bridge (you cross multiple barbed wires, all cut and bleeding, but you persevere, you reach a bridge and BAM! you are shot...let's you feel how a escapee of repressive regimes feel...) or The Killer (you take a person through a long through a picturesque scenery, only to shoot him at the end...)
These allow you feel the immerse in the situation and feel the conflicts on a slightly deeper level. These could be described, or presented in video form, but in these "notgames" you actually participate in the activity, and realise the consequences of an action first hand.
YMMV, but I like this games as a way to present a view point. You don't have to play them if you don't like, but if you want some one to *actually* understand the conflict, these "notgames" can be an interesting tool.