...it should be a Twinkie.
You bastard!
My pack just had branded napkins and the bags...
.com?
That's unpossible!
3G phones have a data-rate fast enough to be able to use Google Maps or equivalent, but if you lose data connectivity, you lose you mapping. In addition, if your 3G signal happens to fall-back to GPRS, you can actually be driving faster than the map segments can download - not fun.
Actually, the first 6 series all have real laughter - the studio sequences had a live audience, and the exterior stuff was played to the audience and their laughter recorded.
The remainder (and these new episodes) were shot without audience, and suffered for it. To me, they're very sterile and cold.
I can understand the objection to canned laughter - I cannot watch an episode of MASH with it (in the UK we were lucky, as the BBC showed it without). On the other hand, I'd rather have canned laughter than the gibbon-like whooping and screeching on shows like Married With Children.
FWIW, it's very easy to tell the difference between a laugh track and "live" laughter, as actors will wait to deliver their next line until the audience can hear it.
It's the same adaptor as all the other HTC phones use, and have done for the past n years - converters can be had for trivial money if you bother to look...
Further, no DRM is involved as the converters/adapters contain no proprietary logic, and the connector specification is published with no restrictions on it's use.
BTW, perhaps you should not behave like a twat.
"Digital distribution" and "on-line stores" are not synonymous.
I buy most of my games and movies from on-line stores, but I still get physical media for my cash. This is also true for AAA titles - my copy of MutantExploder7 will land on my doormat on the day of release.
It is the prevalence of low-overhead (and sales tax avoiding) on-line retailers that has been killing bricks-and-mortar establishments for the last 10 years.
Simply stated, if companies stop selling their games on physical media, then I shall stop buying their games.
I've been fucked over by DRM-laden downloads on the 360, thanks very much. Every time mine goes back for repair, none of my paid-for-DLC works on the new box I get back, and I have to get into an hour-long argument with tele-bozos to sort it out. I have no interest in extending that process to every game I own.
With all the time spent dealing with the licensing, a company could probably save money if Microsoft had a 'dumptruck licensing plan' where you simply drove them a dump truck full of money every 6 months and you could use whatever software in whatever situation.
This does actually exist, although not quite in the terms you describe, as the enterprise licensing agreement.
The investment bank I recently worked for paid MS a fixed amount per "seat" per year, which gave them carte blanche to deploy as much end-user and server software (Office, Server OS, MS-SQL, Exchange, Sharepoint, Virtual Server, HyperVisor and so forth) as they wanted.
Developers are handled in a similar fashion - you pay x per developer, and that gives you MSDN access, all the dev tools, documentation, and support.
In passing, this is why VMWare ended up making their server editions no-cost - any company on the enterprise deal gets as much virtualisation as they want for effectively free... the VMWare reps would turn up and ask what it would take for us to use their product in our server consolidation projects, and the answer was always "be the same price..."
I mean, this *is* Slashdot, isn't it?
You can bring any calculator you like to the midterm, as long as it doesn't dim the lights when you turn it on. -- Hepler, Systems Design 182