> "Just that girls are able to create more complex games"
Actually, that's nice that you added your own personal take-away, but that's not what the study showed. You are turning preference into capacity.
It's also not how the study is described here on Slashdot:
"I'm a UK Study, Girls Best Boys at Making Computer Games"
That is very different from "just" saying anything about complexity.
And why is performance at a particular age relevant anyway? Is this a study of childhood developmental capacity? Because it sure looks like they're stretching to draw references to gender dynamics within the gaming industry.