These are two somewhat fundamental UI approaches. Although you might say the complex multiple-route approach is the natural or evolved method, while the single-way-to-do-anything is a more intentional UI approach.
I haven't use iOS *or* Android, but my experience learning the Xbox 360 UI has been subpar. When there are 5 ways to do everything, you have to learn 5 ways to do everything, and there are little hooks and catches to each of them. Many of the features of the 360 menu have at least 2 routes in the 360 dashboard, a 3rd route in the "home" button menu, plus a 4th route in-game for many actions. It's needlessly redundant and confusing.
That said, it's also very subjective. It's not as simple as "count the routes to a piece of functionality, if there are more than 1, you're doing it wrong". Google is pretty good so I suspect the Android is at a happy medium between Apple-simple and Microsoft-convoluted.