I still like to play Oblivion, because you CAN snipe from HUGE distances.
You can also stack multiple self-created acrobatics boost spells on yourself, and thusly jump up to sniping positions otherwise unreachable.
Unlike WoW, Oblivion does not care if your target cannot reach you - if it is in range, you can shoot it. After all, that is the POINT of terrain advantage. The only weakness is that humanoids SHOULD look for cover or run out of range once it is clear they cannot attack you.
Sneaking is also well done -- stealth drops off substantially as lighting goes up.
$ units 'fps' 'mph'
* 0.68181818
/ 1.4666667
adrn@duck:~$ echo '2040 / 30 / 1.46667' |bc
46
Standard web refs give the 0-60 perf of cars, not 0-45,
which are probably not as simple as just taking 0.75 of the 0-60 time.
I... I've sometimes considered creating an "aggressivedrivers.com" website or something that just shows video of some of the stupid shit I see people doing out on the road. But what would be the point? It's not like anything short of dying will stop those drivers.
Sending the videos, showing the license tags, to all major car insurance companies might stop them.
In Oblivion, (at least, on PS3), ALL bodies are subject to "stuffing". Humans hover with arms outstretched, animals just stand there. Crabs are special, though -- their segments separate.
A better bug involves the Ayleid statues. If you steal one back from Umbacano, and set it down somewhere, it will move its own length, in the direction of the flat base, each time the room it is in reloads. Depending on how it is positioned, it will sink into the floor, rise towards the roof, or move across the room. This only happens with STOLEN statues.
Have the cover etched at
www.etchstar.com
with something like this:
http://www.etchstar.com/art/863/Zombie-Medusa
--- NOT cute at ALL.
"Free markets select for winning solutions." -- Eric S. Raymond