Comment Re:In reality, not a whole lot... (Score 1) 202
Gaming on the Android platform has generally been terrible because of frequent, experience-killing pauses, and generally poor performance. The concurrent garbage collector offers to improve the former (including every existing game), while the latter is being dealt with by a much wider gamut of usability from the NDK, with optimized, efficient, lifetime-controlled native code that has the ability to manage and capture events, handle sound, etc.
Those two things are HUGE, and will help make up for the massive quality gap between Android gaming and entertainment relative to the iPhone. I seldom pull up a game on my Nexus One, but when I do it is generally a disappointment. Gingerbread will start the change away from that.