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Comment Helping Designers (Score 1) 167

  • Some of my most memorable gaming moments from two decades ago involved the most offensively challenging parts of a game and me eventually conquering it. "And finally, after a seemingly endless evening of running across the bridge and into the chamber again and again, our fearless hero was on the verge of destroying the evil vampire when--DOOOOOOOOOOOOOOOOOOOOO!!!" and the game locks up with the endless drone of a single note from the musical score. $@#*ing Castlevania!
  • Yet, I remember this moment most fondly of almost all my gaming memories from that time. Shortly after, I pwn'd that damn vampire.
  • My point is, profiling people and giving them what they want is shit. It's what you don't want or expect that often becomes the most valuable experience in retrospect. It's the people you end up working with that you would never have chosen to work with because they are so different that often ending up making the most valuable contributions to your growth.
  • And then again, when someone deliberately tries to place you with "complementary" people, that can be a disaster as well.
  • I think it is best to simply offer as uncompromisingly good an experience that you can to a gamer. It may not be the type of game they have enjoyed in the past--so what? It may take them in a new direction; they might simply avoid it. Pandering to every taste is a recipe for mediocrity. It's just like trying to be everything to all people. Disaster.
  • You put yourself or your game out there as your best expression of what you think you or your game should be, and then people take what they want away from the experience. It's a general pattern in all things. Like trying to optimize peoples' DNA into certain archetypes at the expense of a diverse array of genetic responses to potential pathogens. In other words, man breeds robustness out of the system by trying to game the system and create the "perfect experience".
  • There should be a univeral rule for this mistake we make again and again: something like all maxima are relative and any finite set of maxima is insufficient. What the Hell am I even saying? *goes to bed*

Comment Re:WoW is NOT casual gamer friendly! (Score 2, Insightful) 438

Your last statement confuses hardcore gaming with addiction.
  • casual -- small use, usually infrequent and in balance with time spent on other entertainment
  • hardcore -- large use, usually at regular intervals and consuming significantly more time than most other forms of entertainment
  • addiction -- very large use, as often as possible; disruptive to other essential life activities (child rearing, eating, earning a living, etc.)

Comment Re:Where there's a will... (Score 1) 438

What these 2 times a month people don't do, is contribute to the community aspect of the game. They aren't wired into a guild or other group of people in a meaningful social way. They don't contribute to the fabric of social interactions that occur on a daily basis for the more wired in players. In other words, they cost Blizzard less, but they also contribute a lot less to what brings a lot of people to the game. The sense of community.

If you want to enjoy the group or raid oriented content, or have a rewarding battleground or Arena experience, you need people that you can rely on to not be socially incapable and unskilled. Scrubs will really ruin your game experience, turning a 2 hour run into a 4 hour nightmare, or giving you an evening of getting annihilated repeatedly by an opposing team that is well-organized, communicates well, and is having fun.

So, I think the concept of "many" you describe is where the real question is. I would respond, though I don't have the data, that those people don't cost Blizzard much, but also a lot of those people stop spending their money on WoW after a few months when they realize they paid $45 to log on 6 times in 3 months and play for 6 hours. More importantly, they aren't driving additional subscriptions or retention of current subscribers that keep playing because their friends do and that's what makes it fun for them.

The original article is just very short-sighted. Look at the movie industry. Yes, there is the processed formulaic shit put out as mainstream entertainment. But there is also the much higher quality, thought-provoking and rewarding material available, and there's a huge market for it. The volume is smaller, but it's a huge market. It's a market created by more discerning customers and supplied by more discerning creators of content that wouldn't find anything less amazing a rewarding use of their time.

The article is just fluff. It's written by one of those less discerning people, and it will be happily consumed with a nod of agreement by our less discerning fellows.

Businesses

Submission + - How do I deal with a client that won't pay?

datapharmer writes: In February I did a network installation for a bookstore that is part of a very large chain. The work was subcontracted out to me by contingent.net under the terms net 60. This was mutually agreed upon and I have dealt with these terms before without problem. Unfortunately contingent is the exception, and after sending multiple invoices and making several calls which have gone unreturned I am out of patience. My next step is to go to court, but I would prefer to avoid this if possible. Slashdotters — have you ever had an out of state client that wouldn't pay? What did you do?
Privacy

Submission + - Bush derails attempts to end illegal wiretapping

P. Rivacy writes: "Remember how the Congress tried to outlaw the already illegal NSA wiretaps authorized by the President?

Bush is now using delaying tactics to derail the passage of that bill by not providing documents related to the President's warrantless wiretapping program to the Senate Intelligence Committee that is currently reviewing the proposed legislation."
PlayStation (Games)

Submission + - New Metal Gear Solid 4 Trailer

Adam Eliason writes: "This one literally just came in — Konami has released a new trailer for Metal Gear Solid 4 and PlayFrance has the scoop. The trailer is similar to the E3 one released last year, but has a ton of additional content and has been remastered using the newest version of the MGS 4 engine, leading to a ton of little visual improvements. Animations, particle effects and over-all graphic fidelity have all definitely increased with this newest trailer — the scene where Old Snake puts the gun to his mouth, in particular, showcases some incredible lighting effects. It's great to see Konami hasn't been resting on their laurels, this new trailer shows a clear and marked improvement to a game that already looked amazing. The trailer ends with confirmation that the game will be coming out in 2007"

Feed Dell Set To Jump On The IT Services Bandwagon (techdirt.com)

As Dell has begun to clarify its long awaited turnaround strategy, the market has rewarded the company by pushing its stock higher over the last few months. Meanwhile, a number of analysts believe the company is on the right path, although this is by no means a universal sentiment. In addition to its retail strategy, CEO Michael Dell is also indicating that the company will beef up its IT services business. At the moment, the company has a small, but rapidly growing service unit, and it's not surprising that the company would like to expand would like to expand in that area. All across the industry, companies have turned to services to offset slow growth and commoditization in their traditional lines. IBM is the most shining example of a company that's successfully undergone such a transformation. But while Dell's intentions are logical, it's not going to be easy. Michael Dell says the company wants to make acquisitions in this area, but any such deals are going to be pretty expensive, since everyone has the same idea these days. Furthermore, Dell will have to overcome its reputation for being weak on support in order for this business to really thrive.
Science

Forgetting May be Part of the Remembering Process 191

CFTM writes "The New York Times is running an interesting article about how human memory works and the theorized adaptive nature of forgetfulness". From the article, "Whether drawing a mental blank on a new A.T.M. password, a favorite recipe or an old boyfriend, people have ample opportunity every day to curse their own forgetfulness. But forgetting is also a blessing, and researchers reported on Sunday that the ability to block certain memories reduces the demands on the brain when it is trying to recall something important. The study, appearing in the journal Nature Neuroscience, is the first to record visual images of people's brains as they suppress distracting memories. The more efficiently that study participants were tuning out irrelevant words during a word-memorization test, the sharper the drop in activity in areas of their brains involved in recollection. Accurate remembering became easier, in terms of the energy required."
Quickies

Submission + - Hard Disk Drive (HDD) Myths

Ant writes: "This Tech ARP guide/article was written in response to the numerous fallacies about the hard disk drive (HDD) that are still being propagated in many forum discussions. Although many articles have covered these topics, it is apparent that hard drive urban legends are still more popular than the simple truth. Here are the basics and examined some of these common fallacies or myths and debunk them..."
Software

Submission + - White house seeks overhaul of US patent system

icfantv writes: "The NY Times is reporting that the white house is seeking overhaul of the US patent system.

While I'm not so naiive to believe that this is 1) real, and most importantly 2) will ever actually happen I am quite happy to see that software patents will supposedly be the first in the pilot program to subject patents to public scrutiny. In our extremely litigious society this actually sounds like a great idea (and it's not just the alcohol talking here...). In the pilot program, software "patents will be posted on a Web site, and members of the public with software expertise will be allowed to send the patent office technical references related to the patent claims."

Now, whether or not they redirect those comments to /dev/null remains to be seen. So for now, I'm cautiously optimistic."

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