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NES (Games)

Submission + - Play Super Mario and contribute to science! (bluenight.dk)

togelius writes: "We're conducting an online experiment to see what makes computer games fun to play. The idea is to let people play two different versions of Super Mario Bros, record their performance and let them answer a few questions about which version they liked best. Then we use artificial intelligence techniques (actually, preference learning via neuroevolution) to find out what makes this game (and presumably other similar games) fun. In the end we will use this information to automatically create even more fun games.

However, we need lots of data to do this. So we need you to play the game. Go ahead and do it, it's the most fun way ever to help advance science!"

Comment Re:You can't win if you don't play (Score 2, Informative) 474

I respectfully disagree. As an academic, I use Facebook as my main professional networking tool. This is for the simple reason that people actually check their FB accounts on a daily basis, whereas nobody ever logs in to Linkedin except to accept or decline a new connection request.
Games

Will the FTC Target EULAs Next? 116

A few weeks ago, we discussed news that the Federal Trade Commission was planning to look into DRM and the way its characteristics are communicated to customers. Now, Joystiq's Law of the Game column speculates that EULAs could be on the FTC's list to review as well. "I would be willing to guess that within the next few years, the often maligned End User License Agreement ('EULA') may fall into the realm of being regulated as further 'consumer protection.' Is it necessary? ... The first and most common method [of consumer protection] is what is known as a 'plain language requirement.' The idea is that contracts written by lawyers are full of legal terms and are written in such a way that it takes a lawyer to decipher the actual meaning of all of the clauses. ... on the complete opposite end of the spectrum, it could be required that companies abandon EULA contracts all together in favor of a collection of FTC approved bullet points. The development and legal communities would, I assume, vehemently oppose this idea, but it is possible. Basically, the FTC would come up with a list of things all EULAs include, then a list of optional provisions that the licensor (the game company) could include."
The Almighty Buck

Rescued Banks Sought Foreign Help During Meltdown 749

theodp writes "An AP review of visa applications has found that major US banks sought permission to bring thousands of foreign workers into the country under the H-1B visa program, even as the banking system was melting down and Americans were being laid off. The dozen banks now receiving the biggest rescue packages, totaling more than $150 billion, requested visas for more than 21,800 foreign workers over the past six years. (It's not known how many of these were granted; the article notes 'The actual number is likely a fraction of the... workers the banks sought to hire because the government only grants 85,000 such visas each year among all US employers.') The American Bankers Association blamed the US talent pool for forcing the move, saying they couldn't find enough Americans capable of handling sales, lending, and bank administration. The AP has filed FOIA requests to force the US Customs and Immigration Service to disclose further details on the bailed-out banks' foreign hires."

Comment Re:This was attempted in a Shmup (Score 1) 198

Hey, really cool, I didn't know about this! True, the games weren't any fun to play, but it's a nice experiment.

One major difference is of course that the evolution shmup is an example of interactive evolution: the human is used as a fitness function. Instead, we use another evolutionary algorithm as fitness function.

Comment Re:So if he starts with PacMan ... (Score 1) 198

You're of course right that it would be very close to impossible to come up with all the references etc. in a game such as nethack. For this, we need humans!

However, such a thing as finding sensible values for how much money you get for selling something or how much damage you can do by hitting someone is definitely something you can optimize. Automatic game design, using evolutionary algorithms, is _not_ the same as arbitrarily making rules, as we are actually testing the rules with another learning process!

Comment Re:Seems credible to me (Score 1) 198

There are many proposed methods of measuring emergence - maybe none of them is very general, but I think there's a few that might be useful for specific domains such as games. I need to look into this. You're right, it's not trivial!

Yes, I'm the one that did the experiments and wrote the paper.

Comment Re:Entertainment's metrics (Score 1) 198

No, we didn't use humans to test the games. We used evolutionary algorithms.

In fact, one of our main inventions is the idea of using a learning algorithm to grade the game, based on the idea that learning equals or creates fun. There are many other "static" functions for measuring fun proposed already, measuring things such as balance or challenge, but we are the first to use learnability as a predictor of fun.

Comment Re:Seems credible to me (Score 1) 198

Interesting post. Actually, what we're trying to capture is the "real" sentiment of progression, where you get better at playing the game. But it seems perfectly doable to capture the "level of emergence" as well, via some entropy measure or somesuch. I'll think more about this...

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