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Comment Re:Well shit (Score 1) 401

It is entirely psychology - but the psychological differences between positive feedback (do something right, get reward) and negative feedback (do something wrong, get punished) are coming onto play here.

FFXIV "punishes" players for playing too much by giving them less XP. This results in the perception that it is bad to play for long periods of time. WoW "rewards" players for playing less by giving them more XP. This results in the perception that it is good to play for shorter periods of time. Yes, the end XP result is the same, however the perception differences between reward and punishment give the events a emotive response that is _not_ the same.

That's one of the things S-E needs to learn - the psychology of gamers. There IS a market for people who enjoy being punished. The masses with their wads of cash? Not so much; they tend to prefer being rewarded.

Comment Re:escalators too (Score 5, Informative) 698

Technological solutions like this work well in Japan because people there have a society that values politeness and not being a flaming asshole. I've read they're so polite there that they even switch off their headlights at red lights, so they don't bother the people waiting on the opposite side. Over here, people happily leave their mis-aimed high beams on and blind people who are waiting for the light to change.

Funny enough, the last time I was in Japan I asked my host why she kept turning her headlights off at red lights - it turns out it wasn't to be polite. It was because she wanted to make the lamps in her headlights last longer.

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