Depending on the situation, my decisions span between both extremes inclusively.
If you look around the scene, the effect is not real and there will be subtle differences which explains the nausea for a lot of people.
I've seen 3d movies since the mod 90's and played 3d games since the geforce 256. For games, I've noticed that it's only good for racing games where the eyeball angle is fixed mostly at a very far point down the road. With shooters, I look around the scene too much and feel that things aren't right, it seems to add latency to my reactions. After about a month of Quake 2 and a few others I had stopped.
What we really need for games is cameras in the glasses that look at where our eyes are looking and adjust the view angles accordingly. For movies, nothing is to be done because not everyone is looking at the same thing.
Advice for people with sensitive reactions to subtle changes in the world that is presented towards them, when watching a 3d movie, try not moving your head and always look where the scene is focussed on. You may be able to watch a little longer.
Cheers
Now if only Apple will come out with the iMadeIt, or the iBuiltIt or iTem or iDontKnowWhatever.
It's mostly dark pastel colours and looks more like a movie (which is what you don't want when you interact with an environment, but is what you want when being told a story... I don't need blur in a game, when I turn quickly, my eyes already blur natually because things are moving quickly [who even thought of putting blur in an fps... duh!]).
With all this blur and dark shading of every colour, you don't get a larger view in your environment and feel a little more alone even when on a team... or standing right next to someone.
When you're in a vehicle the camera view is too close to the vehicle. What the hell!
And my biggest peeve is that the game just feels slower. No double jumping.
Anyways, I'm one of those who has given pretty much every fps that's come out in the last 3 years a real try (at least 20-30 hours) and have not found one that's got something to entice me, in fact they're all going in the wrong direction... slow and blind.
I'm still open to try new ones anytime they come out and always keep my hopes up. But UT3 was the last time that I buy a game before I try it.
i^2 = -1 (definition of i)
if you want to let everyone know the definition of i then shouldn't it be alone on one side? It looks like you have not defined i to begin with.
Cheers
There is an interesting story.
An adequate bootstrap is a contradiction in terms.