Comment Re:Well, does the law force compliance? (Score 2) 316
Granted, you maybe shit canned over it
You're looking at it all wrong. This is a weapon to get your least favorite office mate shit canned over it.
Granted, you maybe shit canned over it
You're looking at it all wrong. This is a weapon to get your least favorite office mate shit canned over it.
Bulk mail does not get returned to the sender. The post office will just throw it away.
I would argue this is helpful nonetheless as it increases the post office's costs related to bulk mail. I may adopt this practice myself. Here's an amusing thought: I pay for my trash service, a government agency is delivering some trash - can I write some portion of my trash service off my taxes? I understand typically you need to determine what proportion of the service is used for the purpose being written off. In the case of trash would that per unit of mass, per unit of volume, per discarded article?
Slight related, if only we had a similar solution to all the "free newspapers", advertisement fliers and other litter that gets tossed onto my driveway or hung on my mailbox once a week. I fail to see why *I* should be forced to deliver *their* garbage to my trashcan every week. After several attempts I was finally able to get one local free newspaper to stop delivering... mostly. No such luck with the advertisements.
Slashdot allows you to choose to turn off ads by paying.
There is (was?) also an option to turn off ads for 'positive contributors' whatever that means. I'm having trouble finding it in the UI right now, maybe pissing off the Blizzard fanbois a couple weeks ago cost me that option.
Anyway, this positive contribution concept could certainly be extended to almost any bulletin board like system and perhaps generalized into something like the captchas that are used as a way to digitize books. Find some minuscule task that somebody is willing to pay for being done on a large scale and you've got a business model. Imagine a future where Amazon's cloud service becomes a P2P network made up of the computers of people offering up their electricity and idle cycles as a ticket to free internet content for example.
On a broader level, one of most baffling things to me has been how little people are willing to invest in their own futures. They'll spend $1,500 on an HDTV, but spend $125 for an ISBN -- when publishing their novel is presumably one of their lifelong dreams -- hell no! I can't afford it! It's so much money!
Yog's Law: The money flows toward the writer. If it doesn't, then you're pretty obviously doing it wrong. Just how many people in other lines of work are paying to do their work? Silly me, I thought that people are usually paid to do their job.
The publishing industry has existed for a long time and has found a way to enable people to pay the authors, without any of the parties along the way screwing themselves over. The reason why publishers pay for ISBNs is that they're the risk-takers, and this arrangement works for all parties involved in normal publishing.
It's silly to assume that this arrangement would be most benefical for all parties in self-publishing scenario. It's silly to assume that ISBN authorities would be somehow entitled to do this same thing with self-publishing authors. And it's silly to assume that authors should be taking the exact same risks as commercial publishers do right now. The right solution would be to offer new mutually benefical arrangements and new approaches. In short, if publishing something requires an ISBN and self-publishers need it for minimal or no cost, offer them at that price. Otherwise, it's just an artificial barrier and it's plain as day that someone's screwing over someone.
You are not buying things from Blizzard
You're fooling yourself. Blizzard is a publicly traded company. It is under no obligation to provide you with any more of a game experience beyond what is necessary to increase its share holders bottom line.
Until you can tie an item back to a players name (not character name - Blizzard holds the keys to that too) there is zero accountability. Bits in a database are cheap for Blizzard to flip.
Low risk, high reward, and really simple math.
That theory (alcohol in the morning for 'withdrawal') is completely wrong. The chemistry is well known.
Hangovers are partially caused by dehydrogenation of alcohols leading to poisonous chemicals. Ethyl alcohol turns to acetaldehyde, but we can deal with this one (thank you evolution).
Methyl alcohol (wood alcohol impurities, present in most drinks to greater or lesser degree) turns to formaldehyde. This is very bad for you and makes you feel like hell. The process of creating formaldehyde is linear (because the total present must be limited due to toxicity), not power based, so there is never too much made unless the amount of methyl alcohol is even more toxic.
However, the conversion process is negatively catalysed (slowed down) in the presence of ethyl alcohol. So, a little beer can reduce the amount present enough to effectively remove the hangover.
Sorry about too many brackets (not really sorry).
Just.
1. Abraham lincoln, neither vampire hunter nor martial arts expert
[citation needed]
Same situation here. I'm a hardcore gamer, she is not. In PC terms I have had success with Orcs Must Die 2 and Portal 2. I also tried Magicka but that didn't seem to be her to tastes. All are available on Steam. Portal 2's level editor provides a lot of replayability and we're currently working our way through Nightmare difficulty on Orcs Must Die 2. I got her to try these when we started doing "His/Hers nights" where each of us has 1 weeknight to totally dictate what activities we do that night (with the intent that whatever we do will be together). OMD2 has been so successful we've played it on a few of her nights or nights that or not either of ours.
On the Wii the Lego series of games has been a huge hit, especially since she's a Harry Potter fan. Replayability is limited after you 100% each of them (number of hours varies, typically 20-40).
All of these games are specifically 2 player coop.
I used to do this with a friend: peered ftp servers. Everything under
Of course, data volumes were lower then, and the sun was warmer, and girls prettier.
Just.
You don't like PvP? Don't participate.
In past Diablo games is that that choice was not left up to you, it was left up to the other players in the same game as you. I once heard someone lament there should be a force PvE option similar to the force PvP button because "if the griefers can force me to play their game I should be able to force them to play mine."
Gee, Toto, I don't think we're in Kansas anymore.