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Comment Fallacies of reductionism (Score 1) 502

Your statements are wrong on so many levels, that it's hard to even begin with. First, if someone says "X is a mere Y" or "X is nothing more than a clever combination of Ys" than you should be very cautious of this reductionism. Of course humans are biological machines, but we are also much more than that. It shouldn't be too hard to grasp, that knowledge and culture and language brings a whole new quality to this whole realm of biological machines. We really stand somewhat outside of normal evolution.

And you also describe the work of geniuses as mix of well known things, only . Music for example is based on rules, patterns and it can be expressed or represented in mathematical algorithms. But what composers do is much more. They have musical ideas, they reflect on them, they have a story. And they mix their ideas in unexpected ways (you can analyze this after the fact, but you cannot guess them beforehand). The whole is really more than the sum of it's parts, we need an holistic approach, not a reductionist one

It doesn't surprise me that this example of reductionism is not only accepted, but also lauded here in /. No one likes the unexplainable, unexpected genius, only "hard work" is accepted. And only here can truly soulless music can be appreciated because "the concept of a soul is imaginary anyway". You dehumanized yourself here.

Comment Cleverness vs. Creativity (Score 1) 502

Once, Oscar Peterson answered to a student, who wanted to impress him by aping him: "yeah, you know what I do, you know, how I do it, but you don't know, WHY I do it". This pattern extracting, rule breaking (made doing so by other rules) program can ape styles, but can it invent new ones? Can it reflect about, what it does? This program reminds me of a more clever version of Karl Jenkins, whose melodies many people find nice but get boring after some pieces, because you begin to know, what musical knowledge and tricks he deploys.

Yes, there is a lot of mathematics underneath music, beginning from very mechanisms of sound creation, over to function of accords and harmonics reaching out to the structure of larger pieces. Every student of musicology knows that. Every student of musicolgy also has to compose smaller pieces after a particular style. It's really not surprising, that a computer program can do it, too. There is probably years of hard work in what Cope did in wading through compositions and writing the program, I won't deny that. But is that really creative? In the times of Mozart, there were a lot of musicians, who "knew the rules". But Mozart remains unique. If he were alive today and listened to Cope's "Mozart" pieces, he would easily outdo them, by inventing something completely different. Computers can analyze the "what" and can apply the "how", but they cannot reflect about the "why".

The Almighty Buck

Average Budget For Major, Multi-Platform Games Is $18-28 Million 157

An anonymous reader passes along this excerpt from Develop: "The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data. A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an average of $10 million. The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier. Polyphony's Gran Turismo 5 budget is said to be hovering around the $60 million mark, while Modern Warfare 2's budget was said to be as high as $50 million."
Programming

An Open Source Compiler From CUDA To X86-Multicore 71

Gregory Diamos writes "An open source project, Ocelot, has recently released a just-in-time compiler for CUDA, allowing the same programs to be run on NVIDIA GPUs or x86 CPUs and providing an alternative to OpenCL. A description of the compiler was recently posted on the NVIDIA forums. The compiler works by translating GPU instructions to LLVM and then generating native code for any LLVM target. It has been validated against over 100 CUDA applications. All of the code is available under the New BSD license."
Image

Best Man Rigs Newlyweds' Bed To Tweet During Sex 272

When an UK man was asked to be the best man at a friend's wedding he agreed that he would not pull any pranks before or during the ceremony. Now the groom wishes he had extended the agreement to after the blessed occasion as well. The best man snuck into the newlyweds' house while they were away on their honeymoon and placed a pressure-sensitive device under their mattress. The device now automatically tweets when the couple have sex. The updates include the length of activity and how vigorous the act was on a scale of 1-10.
Image

What Does Google Suggest Suggest About Humanity? 513

CNETNate writes "You'll laugh, but mostly you'll cry. Some of the questions Google gets asked to deliver results for is beyond worrying. 'Can you put peroxide in your ear?', 'Why would a pregnancy test be negative?', and 'Why can't I own a Canadian?' being just a selection of the truly baffling — and disturbing — questions Google is regularly forced to answer."
Google

D&D On Google Wave 118

Jon Stokes at the Opposable Thumbs blog relates his experience using Google Wave as a platform for Dungeons and Dragons — the true test of success for any new communications technology. A post at Spirits of Eden lists some of Wave's strengths for gaming. Quoting: "The few games I'm following typically have at least three waves: one for recruiting and general discussion, another for out-of-character interactions ('table talk'), and the main wave where the actual in-character gaming takes place. Individual players are also encouraged to start waves between themselves for any conversations that the GM shouldn't be privy to. Character sheets can be posted in a private wave between a player and the GM, and character biographies can go anywhere where the other players can get access to them. The waves are persistent, accessible to anyone who's added to them, and include the ability to track changes, so they ultimately work quite well as a medium for the non-tactical parts of an RPG. A newcomer can jump right in and get up-to-speed on past interactions, and a GM or industrious player can constantly maintain the official record of play by going back and fixing errors, formatting text, adding and deleting material, and reorganizing posts."

Comment Got me into functional programming (Score 1) 299

Back at university I somehow dodged functional programming. I knew functional programming was and is an important concept, but besides an excursion to Prolog and some SQL I never went outside imperative and/or object-oriented programming. I never wanted to learn Lisp or Scheme, Haskell seemed to much for mathematicians back then. Scala intrigued me enough to give functional programming a try again. It's object-oriented, has generics, is strongly typed, but has a powerful inference systems, so declaring things is not too tedious. Java classes and packages can be used within. It has not only builtins for concurrency but also for parallelism. However, it was the functional programming paradigm opened my eyes, what I was missing yet.

Comment Accidently tattooed myself (Score 2, Interesting) 68

While I admire artistic tattoos, I probably won't get one for myself. The idea of something on my skin that is forever, but is perhaps not looking good or cool forever repels me.

But when I was a kid, I accidentally tattooed myself, atleast with one dot of ink :-) It was in arts education in school. We did calligraphy with old fashioned dip pens. I had the habit then to gnaw on all my writing utensils like pencils, pens etc. So I did that with my dip pen too. Something fell on the floor, I bent down to get it and ...ouch... I had the tip of the nib in my thigh. It's still a small greenish dot after 30 years.

Comment KDE 4.0 reason to try out GNOME (Score 1) 869

I was a long time user of KDE (I think, it goes back to the early 1.x releases) and never even bothered to try out GNOME. I knew, that some of the really cool apps (Mozilla, Gimp etc.) are GTK+ and the KDE and GNOME both share technology from FreeDesktop.org), but overall I always had the impression, that KDE was so flexible in configuration and the use of Qt superior to GTK+) that a change wasn't needed and not even desired. But with KDE 4.0 I had big usability problems that even KDE 4.1 did not really solve. One of the reasons was immaturity, it had fewer features than 3.5 and the remaining one were often buggy. The other reason was a change in usability that I did not understand in the beginning. GNOME is less functional even compared with KDE 4.0 but I appreciated it's stability for a while. I used it extensively with Compiz and found few stability issues. It's less configurable, but the handling is solid. In the meantime, I switched back to KDE 4.1, because it begins to look usable again. I simply appreciate Qt more than GTK+ and overall I have the impression there are more (and more really usefull) apps in KDE than in GNOME. KDE 4.2 will hopefully implement everything what was promised for 4.0.

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