Comment Re:Still a grind (Score 1) 276
To deal with the huge range of ability (or patience for grinding) of different WoW players, one feature idea I had was what I would call Difficulty Scaling.
Basically, you could scale your character to take a lesser percentage of damage, but in return you would get benefits like experience/honor points, and could affect drop rates, too.
So you'd be slower to level, but wouldn't die all the time, allowing you to participate in activities you normally wouldn't be geared for.
On the flip side, experience players could scale in the opposite way and take more damage but in return would get higher than usual benefits. That would provide faster leveling and more of a challenge to those who are already skilled at the game.