Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games)

Open Source FPS Blood Frontier Releases Beta 2 113

An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."
First Person Shooters (Games)

Infinity Ward Fights Against Modern Warfare 2 Cheaters 203

Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."

Comment Re:Passwords are needed - CHAP (Score 1) 259

The only reason for CHAP to exist is so that you can avoid sending the password in plaintext over an unencrypted channel. Proper encryption fixes that problem without introducing the greater problem of requiring plaintext password storage.

To be fair, many systems involving end users do store passwords in plain text because a frequent tech support issue is forgotten passwords. I have never built such a system because I've always disclosed up front that this is a bad idea, and we create alternative solutions that don't involve giving out passwords (just resetting them).

Comment Re:A rookie mistake (Score 1) 129

PHP being dangerous for novices doesn't make it a poor tool, it makes it a poor tool for novices. C is a useful tool too, and in many cases can be the best tool for the job, but in the hands of a novice it can be dangerous.

The problem isn't PHP specifically (because just about any web-oriented programming language can have similar problems) it's that there are lots of people interested in making dynamic web sites who don't understand the risks. Building and deploying dynamic web sites means subjecting them to possible attack from billions of other people. This is a far different (and bigger) challenge than simply deploying a desktop application, but we still have scads of "tutorials" that treat security as an afterthought.

Web programming is not, nor should it be, something anyone can "whip up" without understanding what they're doing. Think of it this way: "Hey Bob, while you're in that level 4 biohazard lab, why don't you check out this nifty tool I made. I'm pretty sure it won't damage your suit. What? No, I don't have any experience making bio lab tools. Or working in one. Does that matter?"

Comment Re:Solution? (Score 1) 539

If Apple is developing an anti-consumer backlash, they have only themselves to blame. Poor customer service, poor developer relations. Obviously some of their competitors will be happy for them to get a bad rap, but you reap what you sow. Apple makes a great product, for as long as it works and you like what it does. When it breaks, or you want to get it to do something outside of Apple's plan for the product, that's where the pain starts.

Comment Re:Its OK though (Score 1) 206

Depositing money in such a way as to avoid the $10K limit is called "structuring" and it's also illegal, IIRC.

The government does investigate large deposits, but primarily this is so that the IRS can make sure they get paid. I've had them send me a nastygram because I made a nice large deposit and they thought I didn't report it on my taxes; I had to respond and tell them exactly how they missed it. Not really very cool, but remember the primary reason is about money. Too many people deposit $10K or more perfectly legitimately for them to get their panties in a wad over every case.

Comment Re:The reasons for SSL (Score 2, Insightful) 432

If you don't know you're talking to the correct endpoint, you have no idea if you're the victim of a man-in-the-middle attack. That's why certificates exist.

That said, a self-signed cert is definitely better than no encryption at all, because it changes the attack mode from passive (just read the conversation as it passes by on the wire) to active (intercept all communication between Alice and Bob and pretend to be Bob when talking to Alice and pretend to be Alice when talking to Bob). However the latter will be scripted up soon enough if self-signed certs became the norm for web sites.

This is exactly the same problem as distributing server keys for SSH. The first time you connect to an SSH server, you're presented with a fingerprint of the server's key, which you're supposed to verify through other means (e.g. call the sysadmin). If it doesn't match, you're a MITM attack victim and you don't log in. After that, your SSH client typically remembers the server's key and warns you if it ever changes.

This is exactly what SSL sites should do, except that research like this shows users don't understand the warning messages, so how would they know how to use that method any better than the current one?

Comment Re:Citation needed (Score 1) 244

That's actually a completely fair question. I had read that but couldn't recall where, so I searched for it and couldn't immediately find it. I did find this study which claims the opposite:

http://www.edge-online.com/news/study-claims-pc-market-largest (Link to a summary since the full original report is expensive)

So I don't have facts and figures at hand to substantiate my assertion. However, there are some interesting issues with the report. It claims that nearly 200m gaming-class PCs were sold from Q3 2005 to Q3 2008, while nearly 75m PS3/Xbox360/Wii consoles sold in that same time frame. I'm not sure that a gaming-class PC is always purchased for gaming, however; most new PCs could be considered "gaming-class" even if there's no intention of purchasing them for games. Consoles on the other hand are almost always intended as games machines.

The number of hardware units sold only determines the largest potential market for game software, but the number that actually matters is the number of software units sold. If the "potential" market for PC games is 2x the console market but console versions of a game outsell the PC versions by 5x (that number is in line with what I remember reading) then any business trying to survive would be foolish to focus on the PC.

I really hate console gaming. I don't like controllers, I prefer keyboard and mouse, and I prefer the depth to games developed specifically for the PC. But there are many, many more people who would love to play games from time to time and don't want to do it on a tiny screen; consoles make that possible, and spares people from the technical hassle of dealing with Windows and drivers and patches, etc.

Comment Re:When was the last LAN party you went to? (Score 1) 244

You are assuming that the current crop of game publishers gives a rat's ass about the PC market. They don't. They see the entire PC market as a den of thieves just waiting to copy their precious IP, and it's a tiny fraction of the size of the console market. Higher risk, vastly smaller return on investment, it's a no-brainer for them in a business sense: skip it. This is why they can justify trying to boil the frog by upping the DRM ante all the time--they don't really care that much if they lose the market.

The good news is, if the big publishers abandon the PC market, it will leave a demand vacuum and smaller companies will emerge to fill the gap by offering products people want.

Comment Re:SMIME (Score 2, Informative) 243

Not to mess up a good rant, but you do understand that when you hand off a key to a certificate authority for signing, you only give them the public portion of the key? The same portion everyone who communicates would need in order to encrypt anything?

The CA signs your public key. It's basically a third party that confirms to Alice that Bob uses a particular public key. And if you know the public key is correct, only the owner of the private portion of the key can use it for encryption.

The kind of attack that would be required, if the CIA actually had control of the CAs, would be to present a phony public key for Bob, signed by the CA. And that only works if they can control the dissemination of the certificate itself. Control of the CA doesn't allow them to snoop on all conversations with the keys presented to them.

This is not to say that PGP is a bad idea, just that certs do not work like you suggest they do.

Slashdot Top Deals

"When it comes to humility, I'm the greatest." -- Bullwinkle Moose

Working...