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Submission + - Turkish Ministry Recommends Banning Super-Violent Minecraft (techdirt.com)

An anonymous reader writes: Insanely popular game Minecraft is known for a lot of things. It's a fantastic creative outlet and the digital sandbox of youngsters' dreams, for instance. The game has also been known to raise the ire of unrelated companies who somehow think all that creativity by gamers is something that can be sued over. It's known for amazing user-generated content, including games within games and replicas of entire cities. The nation of Turkey is known for very different things. It's a country that absolutely loves to censor stuff, for instance. And, thanks to recent developments, Turkey is also known as a great place to get a front-row look at the incredible violence done by the Islamic State in Syria and Iraq.

But the Turkish government has a plan to keep its youngsters from witnessing too much violence: it is calling to ban Minecraft.

Submission + - Incomplete Microsoft Patch Left Machines Exposed to Stuxnet LNK Vulnerability (threatpost.com)

msm1267 writes: A five-year-old Microsoft patch for the .LNK vulnerability exploited by Stuxnet failed to properly protect Windows machines, leaving them exposed to exploits since 2010.

Microsoft today is expected to release a security bulletin, MS15-020, patching the vulnerability (CVE-2015-0096). It is unknown whether there have been public exploits of patched machines. The original LNK patch was released Aug. 2, 2010.

“That patch didn’t completely address the .LNK issue in the Windows shell, and there were weaknesses left behind that have been resolved in this patch,” said Brian Gorenc, manager of vulnerability research with HP's Zero Day Initiative. Gorenc said the vulnerability works on Windows machines going back to Windows XP through Windows 8.1, and the proof of concept exploit developed by Heerklotz and tweaked by ZDI evades the validation checks put in place by the original Microsoft security bulletin, CVE-2010-2568.

The vulnerability was submitted to ZDI by German researcher Michael Heerklotz.

Comment Rubbish (Score 1) 1

Let's pick some fancy words to describe something in completely the wrong way. There is no "Photonic Boom". There's no magical photonic pressure wave. It's just seeing the delay from the reflection because you are projecting on to a sphere. Why... I mean... why not just explain that without using such a shitty and misleading term?

Comment Re:Regulation (Score 1) 367

I love your take on it. An electric car battery will be more or less a weapon of mass destruction. The rules will still make no sense whatsoever though. Possessing a "high capacity" battery will be a federal offense, but carrying many small batteries will be perfectly legal. I don't know how they'll handle 'wire' in this dystopia

Comment Re:Regulation (Score 1) 367

Bullets. Guns aren't worth much if there isn't ammunition, and ammunition has been getting very expensive. Plus, most bullets don't last forever, intentionally. This way you can start shutting down suppliers and really make shooting impractical. You'll be stuck with muskets if you can still buy the gun powder. I'm just waiting for battery technology to reach the point that we can have usable homemade gauss rifles.

Comment Re:Sounds great! (Score 1) 61

I bought it and can't stand it. I quit halfway through the second mission. Too many silly scripted events and weird key combinations, plus the controls in general feel floaty - which wouldn't be a huge deal if timing and precision weren't an issue. Does it get better after the intro missions? If the rest of the game has this Prince of Persia feel I can't imagine getting through it.

Comment Re:I have said it before (Score 1) 384

These aren't fusion reactors, and there's no reason with modern technology to have meltdowns that spray debris all over the place... and you don't build them in heavily populated areas to begin with. We've got Palo Verde way out there as a precaution. This is all over reaction. You're way more likely to die from radiation from the extra fun bits in coal than from an actual nuclear disaster.

Comment Re:"It's hard, so we won't do it" (Score 1) 347

We're not talking about accuracy or track records, we're talking about providing an estimate. These organizations estimate and project constantly, and they are wrong a lot, but it works overall. It gives some structure and a goal for the project. Sales projections are clearly worse, pure voodoo, but we still do them, because they work somehow. At the very least, these estimates come from someone charged with knowing a lot about the subject, so it's a good idea to clue everyone else in on what you think the timeline could be.

Comment Re:Miracle Worker (Score 1) 347

Our rule for new projects was x2 for a best case scenario and then raised an order of magnitude(hour-day-week-month-year). For example - If everything goes well this job should take 1 day of continuous work - so we estimate in our hellhole of a reality it will be done in 2 weeks. It was surprisingly accurate.

Comment Re:"It's hard, so we won't do it" (Score 2) 347

Thanks, I was beginning to think that software developers were completely dissociated from the rest of the world. Writing the software isn't the only part of the business. Marketing and sales are going to have to know about when things are done so they know when to have everything ready, and that's not even getting into the financial and executive parts of things. Not to mention you are basically saying that you have no idea how much the project is going to cost. Really, if you can't at least provide an estimate then it's either not your job to do so or you need to find a new job.

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