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Comment Re:Bruce, please shut up about guns (Score 1) 224

If he's asked about his opinion, he is in his right to answer. Now, of course, we the public should be smart enough to understand that this is outside his field of expertise.

On the other hand, you are right. And this is why I don't want to be famous. I like being able to talk about anything and everything if I so desire without anybody judging me for it.

Comment Re:Crowdsourcing (Score 1) 131

You can ensure that the encrypted data looks random because you are the one encrypting it. You can't, however, ensure that the random data in windows actually looks random. The next string: "monkeys can write" can result from a random source. I mean, monkeys could, theoretically, write all of Shakespeare's works given infinite time. Random doesn't mean it looks random. Random means there is no structure/logic behind it. It can *look* like something with meaning or not.

Comment Re:Definitely good, but there are two sides (Score 1) 199

What if I write an article discussing X event about Y person and due to the nature of X event it is for the best interest of the reader to know Z personal information about Y? Can Y then ask to google to stop linking to my article? Can I fight it? Can I get payment for any lost revenue due to loss of traffic (if applicable)? Do I, as the author of the article, even get notified about this?

Comment Re:This may be crass but... (Score 1) 283

FWIW, I lived in Caracas, and it definitely felt overcrowded. Now I live in what I consider a town in Portugal (for some reason local population insists in calling it a city). I'm not sure which one I like more if I control for the lack of security in Caracas. I have no idea how USA/Japan cities compare besides what I've seen on TV (which we know isn't that reliable).

My biggest complain is the insistence on trying to live in a gigantic city (it tends to be hard to solve commuting issues) when the population could live in large cities instead (still a city, still with good public mass transport, still with great services and access and everything else, just with less population and perhaps more breathing room on the streets).

Comment Re:This may be crass but... (Score 2) 283

It seems something that the government could try to solve by trying to invest in these less-developed areas and turning them into attractive areas for industry and businesses, in turns making people want to live in the less populated areas. I have always found it odd that there is little push towards homogenizing the population and instead everyone just seems to head towards the one or two large cities, slowly getting overcrowded.

Comment Re:Easy answers (Score 1) 305

You do expect that all doors will behave like doors. If you try the handle (assuming nothing stops you from physically reaching the door), you'll either open them or fail because they are locked. If they are locked, they'll usually make a noise (either because you pull and the lock won't let it open, or because the handle will not continue down).

The main complain about the whole door thing is that you find games that have what looks like a door and isn't: you click your action key and it does nothing because what you are seeing looks only like a door. It'd be fine if it behaved like a locked door, but not even that. It simply ISN'T a door. It's just a painting of a door.

Also, all doors open. Whether you need to unlock/unblock them first or not is another thing. But doors open.

Comment Re:Easy answers (Score 1) 305

If it is locked, then that implies that the door opens, but it's being blocked by a device (the lock). If the door wouldn't open (ever), then it's probably just a texture that looks like a door instead of an actual, in-game door that it's just locked.

I think it was in F.E.A.R. where there were doors whose sole purpose was to look pretty. They opened, except there were some boxes or stuff on the other side so you could never go through them. Perhaps you would go to the other side through another way, or perhaps you wouldn't. Either way, they behaved like doors instead of being just a texture on a wall that looks like a door.

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