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Comment: Re:Um, right. (Score 5, Insightful) 278

by Ardyvee (#46552121) Attached to: Don't Help Your Kids With Their Homework

To be honest my mom never understood some of the things she helped me with. What she did was read the textbook, see what I was having issue with, have me explain to her what I was trying to accomplish and how, and if she still didn't have an insight, she would tell me to ask somebody else. She knew her limitations (perhaps because her education is high school, and a bad one).

Comment: Re:use this extension when you cannot stand austra (Score 1) 256

by Ardyvee (#46545007) Attached to: Firefox 29 Beta Arrives With UI Overhaul And CSS3 Variables

I don't like their logic regarding functionality. "If only a small subset of our population uses that feature, then it belongs in a add-on". It makes sense to reduce as much as you can the many points of failure. Sure. But, it's kind of like the same complaint people point towards arma: they rely too much on add-ons and things like that, and the base experience turns out to be rather mediocre to a subset of people. On the bright side, since they rely so much on the community, add-ons do get made, forks exists and there is about something for everyone.

Comment: Re:Prison is more than punishment (Score 5, Insightful) 914

I don't think a 1000 years punishments would do much to... rehabilitate prisoners. If anything, it'll break them beyond breaking or turn them into madmen that will be your worst enemy on they get out.

The idea of "punishment" for a crime makes little sense beyond a certain point. Sure, you want to punish behaviors as a way to reduce them (the same way we punish kids for behaving incorrectly) but there gets a point where going beyond in the scale of punishment is futile and even counter productive, specially because most of the time all you are doing is giving the satisfaction to the victims that somebody is still being punished (paying for what they did), instead of becoming a better person (which should be the aim of jail time but isn't).

And, on topic: if living for 1000 years for a normal person would usually result in worse than bad results (loss of friends, lack of usual boundaries/inhibitions because you just need to wait), never mind them being locked up (imagine watching the same place and for years at a time, following the same routine over and over again, or in the case of the drug, watching a wall for the equivalent of months at a time)... It'd take a specially strong mind to withstand that and still be functional afterwards. And it's that kind of people that you don't want locked up ever (instead you want them following the law, or for the second option, dead). If you just lock them up, they are going to hate you afterwards for it, if they don't try to escape during sentence.

Comment: Re:knowledge is what matters. (Score 1) 281

by Ardyvee (#46501741) Attached to: Eric Schmidt On Why College Is Still Worth It

I wonder if those are good companies to work at. I understand that they probably use it to filter through applicants quickly, but ignoring a person with 20+ years of experience without even giving them the chance of, I don't know, presenting recommendation letters or even practical tests seems silly. Specially since you were already employed.

Comment: Re:Doesn't solve the big problem (Score 1) 413

There is compressing, distorting, and cranking up to 11... and then there is brickwalls (which is the previous, except over 9000).

See, there is nothing wrong with compressing, distorting and cranking your guitar(or some other instrument) up to eleven. It's all right. However, you probably don't want to do that to all tracks. If you do, you are exposing yourself to ending with a dull, flat, boring result (I've heard a few. Sure, there was guitars and drums and stuff.. but it all sounded so dead and flat it sounded bad regardless of what was actually playing).

Now, I do agree that live is (or should be) better than a recording.

A quick listen to a something I found on Xerath resulted in this: I hear clipping (could be from where I found it, or could also be present on the CD). It's also loud, but it's not uncomfortable to listen to. Different instruments feel like distinct, and the audio doesn't sound like an indistinct mass. Which is quite nice. And it doesn't all exactly sound like it's at the same volume all the time.

Comment: Re:A 10 year old rendering engine? (Score 1) 132

I think it's the new one:

"During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE.

That's what the summary says. I assume it's not that one, but the newest (which would be 4, according to wikipedia).

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